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blender.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 //=============================================================================
23 //
24 // AGS specific color blending routines for transparency and tinting effects
25 //
26 //=============================================================================
27 
28 #ifndef AGS_ENGINE_GFX_BLENDER_H
29 #define AGS_ENGINE_GFX_BLENDER_H
30 
31 namespace AGS3 {
32 
33 //
34 // Allegro's standard alpha blenders result in:
35 // - src and dst RGB are combined proportionally to src alpha
36 // (src.rgb * src.alpha + dst.rgb * (1 - dst.alpha));
37 // - final alpha is zero.
38 // This blender is suggested for use with opaque destinations
39 // (ones without alpha channel).
40 //
41 /* Declared in Allegro's color.h:
42 void set_alpha_blender();
43 */
44 
45 // Customizable alpha blender that uses the supplied alpha value as src alpha,
46 // and preserves destination's alpha channel (if there was one);
47 void set_my_trans_blender(int r, int g, int b, int a);
48 // Additive alpha blender plain copies src over, applying a summ of src and
49 // dst alpha values.
50 void set_additive_alpha_blender();
51 // Opaque alpha blender plain copies src over, applying opaque alpha value.
52 void set_opaque_alpha_blender();
53 // Sets argb2argb for 32-bit mode, and provides appropriate funcs for blending 32-bit onto 15/16/24-bit destination
54 void set_argb2any_blender();
55 
56 } // namespace AGS3
57 
58 #endif
Definition: ags.h:40