ScummVM API documentation
MADS::Scene Member List

This is the complete list of members for MADS::Scene, including all inherited members.

_action (defined in MADS::Scene)MADS::Scene
_activeVocabs (defined in MADS::Scene)MADS::Scene
_animation (defined in MADS::Scene)MADS::Scene
_animationData (defined in MADS::Scene)MADS::Scene
_backgroundSurface (defined in MADS::Scene)MADS::Scene
_bandsRange (defined in MADS::Scene)MADS::Scene
_currentSceneId (defined in MADS::Scene)MADS::Scene
_customDest (defined in MADS::Scene)MADS::Scene
_cycleTicks (defined in MADS::Scene)MADS::Scene
_cyclingActive (defined in MADS::Scene)MADS::Scene
_cyclingDelay (defined in MADS::Scene)MADS::Scene
_cyclingThreshold (defined in MADS::Scene)MADS::Scene
_depthStyle (defined in MADS::Scene)MADS::Scene
_depthSurface (defined in MADS::Scene)MADS::Scene
_dirtyAreas (defined in MADS::Scene)MADS::Scene
_dynamicHotspots (defined in MADS::Scene)MADS::Scene
_frameStartTime (defined in MADS::Scene)MADS::Scene
_freeAnimationFlag (defined in MADS::Scene)MADS::Scene
_hotspots (defined in MADS::Scene)MADS::Scene
_interfaceY (defined in MADS::Scene)MADS::Scene
_kernelMessages (defined in MADS::Scene)MADS::Scene
_lookFlag (defined in MADS::Scene)MADS::Scene
_mode (defined in MADS::Scene)MADS::Scene
_nextSceneId (defined in MADS::Scene)MADS::Scene
_paletteCycles (defined in MADS::Scene)MADS::Scene
_paletteUsageF (defined in MADS::Scene)MADS::Scene
_posAdjust (defined in MADS::Scene)MADS::Scene
_priorSceneId (defined in MADS::Scene)MADS::Scene
_rails (defined in MADS::Scene)MADS::Scene
_reloadSceneFlag (defined in MADS::Scene)MADS::Scene
_roomChanged (defined in MADS::Scene)MADS::Scene
_scaleRange (defined in MADS::Scene)MADS::Scene
_sceneInfo (defined in MADS::Scene)MADS::Scene
_sceneLogic (defined in MADS::Scene)MADS::Scene
_scenePaletteUsage (defined in MADS::Scene)MADS::Scene
_sceneSurface (defined in MADS::Scene)MADS::Scene
_sequences (defined in MADS::Scene)MADS::Scene
_speechReady (defined in MADS::Scene)MADS::Scene
_sprites (defined in MADS::Scene)MADS::Scene
_spritesCount (defined in MADS::Scene)MADS::Scene
_spriteSlots (defined in MADS::Scene)MADS::Scene
_talkFont (defined in MADS::Scene)MADS::Scene
_textDisplay (defined in MADS::Scene)MADS::Scene
_textSpacing (defined in MADS::Scene)MADS::Scene
_totalCycleColors (defined in MADS::Scene)MADS::Scene
_userInterface (defined in MADS::Scene)MADS::Scene
_variant (defined in MADS::Scene)MADS::Scene
_verbList (defined in MADS::Scene)MADS::Scene
_vm (defined in MADS::Scene)MADS::Sceneprotected
_vocabStrings (defined in MADS::Scene)MADS::Scene
addActiveVocab(int vocabId)MADS::Scene
animatePalette()MADS::Scene
animations_tick() (defined in MADS::Scene)MADS::Scene
changeVariant(int variant)MADS::Scene
clearMessageList()MADS::Scene
clearSequenceList()MADS::Scene
clearVocab()MADS::Scene
deleteSequence(int idx) (defined in MADS::Scene)MADS::Scene
drawElements(ScreenTransition transitionType, bool surfaceFlag)MADS::Scene
drawToBackground(int spriteId, int frameId, Common::Point pos, int depth, int scale) (defined in MADS::Scene)MADS::Scene
freeAnimation()MADS::Scene
freeAnimation(int idx)MADS::Scene
freeCurrentScene()MADS::Scene
getAnimFrame(int id) (defined in MADS::Scene)MADS::Scene
getDepthHighBits(const Common::Point &pt) (defined in MADS::Scene)MADS::Scene
getVocab(int vocabId)MADS::Sceneinline
getVocabStringsCount() constMADS::Scene
initPaletteAnimation(Common::Array< PaletteCycle > &palCycles, bool animFlag) (defined in MADS::Scene)MADS::Scene
loadAnimation(const Common::Path &resName, int trigger=0)MADS::Scene
loadHotspots()MADS::Scene
loadScene(int sceneId, const Common::Path &prefix, bool palFlag)MADS::Scene
loadSceneLogic()MADS::Scene
loadSpeech(int idx) (defined in MADS::Scene)MADS::Scene
loadVocab()MADS::Scene
loop()MADS::Scene
playSpeech(int idx) (defined in MADS::Scene)MADS::Scene
removeSprites()MADS::Scene
resetScene() (defined in MADS::Scene)MADS::Scene
restrictScene() (defined in MADS::Scene)MADS::Scene
Scene(MADSEngine *vm)MADS::Scene
sceneScale(int yFront, int maxScale, int yBack, int minScale) (defined in MADS::Scene)MADS::Scene
setAnimFrame(int id, int val) (defined in MADS::Scene)MADS::Scene
setCamera(Common::Point pos) (defined in MADS::Scene)MADS::Scene
setDynamicAnim(int id, int anim_id, int segment) (defined in MADS::Scene)MADS::Scene
synchronize(Common::Serializer &s)MADS::Scene
~Scene()MADS::Scene