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shooting.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
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20  */
21 
22 #ifndef SCUMM_HE_BASKETBALL_SHOOTING_H
23 #define SCUMM_HE_BASKETBALL_SHOOTING_H
24 
25 #ifdef ENABLE_HE
26 
27 #include "scumm/he/intern_he.h"
28 #include "scumm/he/logic_he.h"
29 
30 #include "scumm/he/basketball/collision/bball_collision_support_obj.h"
31 
32 namespace Scumm {
33 
34 #define MAX_SHOT_ANGLE 90 // Unless you're doing a behind the back shot, this is the highest angle possible to shoot from
35 #define TEN_FOOT_SHOT_ANGLE 75 // The shot angle used from ten feet out; the shot angle curve is defined by this point
36 #define MIN_SHOT_ANGLE 45 // This is the lowest angle a player will ever shoot from
37 #define SHOT_ANGLE_CUTOFF 3 // This is the horizontal distance / vertical distance ratio where the shot angle is at its lowest; any shot behind this point uses the minimum shot angle
38 #define SHOT_OFFSET_DISTANCE 200 // This is the distance above the basket that the shooter shoots at
39 
40 } // End of namespace Scumm
41 
42 #endif // ENABLE_HE
43 
44 #endif // SCUMM_HE_BASKETBALL_SHOOTING_H
Definition: actor.h:30