ScummVM API documentation
kia_section_load.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_KIA_SECTION_LOAD_H
23 #define BLADERUNNER_KIA_SECTION_LOAD_H
24 
25 #include "bladerunner/ui/kia_section_base.h"
26 
27 #include "common/scummsys.h"
28 #include "common/str.h"
29 
30 #include "engines/savestate.h"
31 
32 namespace Graphics {
33 struct Surface;
34 }
35 
36 namespace BladeRunner {
37 
38 class UIContainer;
39 class UIScrollBox;
40 
42  UIContainer *_uiContainer;
43  UIScrollBox *_scrollBox;
44 
45  uint32 _timeLast;
46  uint32 _timeLeft;
47 
48  SaveStateList _saveList;
49 
50  int _hoveredLineId;
51  int _displayingLineId;
52  int _newGameEasyLineId;
53  int _newGameMediumLineId;
54  int _newGameHardLineId;
55 
56 public:
58  ~KIASectionLoad() override;
59 
60  void open() override;
61  void close() override;
62 
63  void draw(Graphics::Surface &surface) override;
64 
65  void handleMouseMove(int mouseX, int mouseY) override;
66  void handleMouseDown(bool mainButton) override;
67  void handleMouseUp(bool mainButton) override;
68  void handleMouseScroll(int direction) override;
69 
70 private:
71  static void scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton);
72 };
73 
74 } // End of namespace BladeRunner
75 
76 #endif
Definition: surface.h:67
Definition: actor.h:31
Definition: ui_container.h:33
Definition: kia_section_base.h:40
Definition: kia_section_load.h:41
Definition: formatinfo.h:28
Definition: bladerunner.h:113
Definition: ui_scroll_box.h:36