ScummVM API documentation
chrono.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/********************************************
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DISCLAIMER:
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This is a wrapper code to mimic the relevant std:: class
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Please use it ONLY when porting an existing code e.g. from the original sources
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For all new development please use classes from Common::
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*********************************************/
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#ifndef COMMON_STD_CHRONO_H
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#define COMMON_STD_CHRONO_H
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#include "common/system.h"
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namespace
Std
{
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namespace
chrono {
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class
duration
{
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private
:
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uint32 _value;
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public
:
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duration
() : _value(0) {
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}
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duration
(uint32 value) : _value(value) {
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}
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size_t
count()
const
{
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// durations for ScummVM are hardcoded to be in milliseconds
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return
1000;
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}
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operator
uint32()
const
{
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return
_value;
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}
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inline
bool
operator>=(
const
duration
&rhs)
const
{
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return
_value >= rhs._value;
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}
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};
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class
milliseconds
:
public
duration
{
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public
:
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milliseconds
() :
duration
(0) {}
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milliseconds
(uint32 val) :
duration
(val) {}
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static
milliseconds
zero() {
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return
milliseconds
();
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}
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};
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class
microseconds
:
public
duration
{
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public
:
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microseconds
() :
duration
(0) {}
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microseconds
(
long
val) :
duration
(val / 1000) {}
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};
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struct
system_clock
{
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};
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struct
steady_clock
{
// wraps QueryPerformanceCounter
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using
rep = uint32;
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using
period
=
milliseconds
;
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using
duration
=
milliseconds
;
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using
time_point = uint32;
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static
constexpr
bool
is_steady =
true
;
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static
time_point now() {
// get current time
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return
g_system
->
getMillis
();
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}
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};
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using
high_resolution_clock
=
steady_clock
;
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template
<
class
T>
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duration
duration_cast(T param);
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template
<
class
T>
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duration
duration_cast(T param) {
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return
duration
(param);
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}
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}
// namespace chrono
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}
// namespace Std
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#endif
Std::chrono::duration
Definition:
chrono.h:40
Std::chrono::system_clock
Definition:
chrono.h:80
OSystem::getMillis
virtual uint32 getMillis(bool skipRecord=false)=0
g_system
OSystem * g_system
Std::chrono::milliseconds
Definition:
chrono.h:63
Std::chrono::steady_clock
Definition:
chrono.h:84
Std::chrono::microseconds
Definition:
chrono.h:73
Std
Definition:
algorithm.h:37
common
std
chrono.h
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