ScummVM API documentation
request.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_NETWORKING_CURL_REQUEST_H
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#define BACKENDS_NETWORKING_CURL_REQUEST_H
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#include "common/callback.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace
Networking
{
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class
Request;
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template
<
typename
T>
struct
Response
{
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const
Request
*request;
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T value;
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Response
(
const
Request
*rq, T v) : request(rq), value(v) {}
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};
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struct
ErrorResponse
{
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Request
*request;
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bool
interrupted;
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bool
failed;
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Common::String
response;
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long
httpResponseCode;
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ErrorResponse
(
Request
*rq,
const
Common::String
&resp);
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ErrorResponse
(
Request
*rq,
bool
interrupt,
bool
failure,
const
Common::String
&resp,
long
httpCode);
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};
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typedef
Response<void *>
DataResponse
;
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typedef
Common::BaseCallback<const DataResponse &>
*
DataCallback
;
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typedef
Common::BaseCallback<const ErrorResponse &>
*
ErrorCallback
;
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enum
RequestState {
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PROCESSING,
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PAUSED,
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RETRY,
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FINISHED
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};
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class
Request
{
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protected
:
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DataCallback
_callback
;
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ErrorCallback
_errorCallback
;
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RequestState
_state
;
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uint32
_retryInSeconds
;
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virtual
void
finishError(
const
ErrorResponse
&
error
, RequestState state = FINISHED);
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virtual
void
finishSuccess();
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public
:
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Request
(DataCallback cb, ErrorCallback ecb);
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virtual
~
Request
();
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virtual
void
handle() = 0;
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virtual
void
handleRetry();
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virtual
void
restart() = 0;
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virtual
void
pause();
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virtual
void
finish();
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virtual
void
retry(uint32 seconds);
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RequestState state()
const
;
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virtual
Common::String
date()
const
;
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};
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}
// End of namespace Networking
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#endif
Common::String
Definition:
str.h:59
Networking
Definition:
scummvmcloud.h:31
Networking::ErrorResponse
Definition:
request.h:73
Networking::Response
Definition:
request.h:47
Networking::Request::_callback
DataCallback _callback
Definition:
request.h:128
Common::BaseCallback< const DataResponse & >
Networking::Request::_errorCallback
ErrorCallback _errorCallback
Definition:
request.h:135
error
void NORETURN_PRE error(MSVC_PRINTF const char *s,...) GCC_PRINTF(1
Networking::Request::_state
RequestState _state
Definition:
request.h:145
Networking::Request::_retryInSeconds
uint32 _retryInSeconds
Definition:
request.h:148
Networking::Request
Definition:
request.h:119
backends
networking
curl
request.h
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