ScummVM API documentation
blocky8.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SMUSH_BLOCKY8_H
23 #define SMUSH_BLOCKY8_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Grim {
28 
29 class Blocky8 {
30 private:
31 
32  byte *_deltaBufs[2];
33  byte *_deltaBuf;
34  byte *_curBuf;
35  int32 _prevSeqNb;
36  int _lastTableWidth;
37  const byte *_d_src, *_paramPtr;
38  int _d_pitch;
39  int32 _offset1, _offset2;
40  byte *_tableBig;
41  byte *_tableSmall;
42  int16 _table[256];
43  int32 _frameSize;
44  int _width, _height;
45 
46  void makeTablesInterpolation(int param);
47  void makeTables47(int width);
48  void level1(byte *d_dst);
49  void level2(byte *d_dst);
50  void level3(byte *d_dst);
51  void decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr);
52 
53 public:
54  Blocky8();
55  ~Blocky8();
56  void init(int width, int height);
57  void deinit();
58  bool decode(byte *dst, const byte *src);
59 };
60 
61 } // End of namespace Grim
62 
63 #endif
Definition: blocky8.h:29
Definition: actor.h:33