ScummVM API documentation
blocky8.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SMUSH_BLOCKY8_H
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#define SMUSH_BLOCKY8_H
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#include "common/scummsys.h"
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namespace
Grim
{
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class
Blocky8
{
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private
:
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byte *_deltaBufs[2];
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byte *_deltaBuf;
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byte *_curBuf;
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int32 _prevSeqNb;
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int
_lastTableWidth;
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const
byte *_d_src, *_paramPtr;
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int
_d_pitch;
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int32 _offset1, _offset2;
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byte *_tableBig;
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byte *_tableSmall;
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int16 _table[256];
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int32 _frameSize;
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int
_width, _height;
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void
makeTablesInterpolation(
int
param);
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void
makeTables47(
int
width);
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void
level1(byte *d_dst);
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void
level2(byte *d_dst);
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void
level3(byte *d_dst);
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void
decode2(byte *dst,
const
byte *src,
int
width,
int
height,
const
byte *param_ptr);
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public
:
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Blocky8
();
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~
Blocky8
();
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void
init(
int
width,
int
height);
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void
deinit();
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bool
decode(byte *dst,
const
byte *src);
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};
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}
// End of namespace Grim
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#endif
Grim::Blocky8
Definition:
blocky8.h:29
Grim
Definition:
actor.h:33
engines
grim
movie
codecs
blocky8.h
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