ScummVM API documentation
InputDevice.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_INPUTDEVICE_H
29 #define HPL_INPUTDEVICE_H
30 
31 #include "hpl1/engine/input/InputTypes.h"
32 #include "hpl1/engine/system/SystemTypes.h"
33 
34 namespace hpl {
35 
36 class iInputDevice {
37 public:
38  iInputDevice(tString asName, eInputDeviceType aType);
39  virtual ~iInputDevice() {}
40 
45  tString GetName();
46 
51  eInputDeviceType GetType();
52 
56  virtual void Update() = 0;
57 
58 private:
59  tString msName;
60  eInputDeviceType mType;
61 };
62 
63 } // namespace hpl
64 
65 #endif // HPL_INPUTDEVICE_H
Definition: AI.h:36
Definition: str.h:59
virtual void Update()=0
Definition: InputDevice.h:36
eInputDeviceType GetType()