ScummVM API documentation
InputDevice.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_INPUTDEVICE_H
29#define HPL_INPUTDEVICE_H
30
31#include "hpl1/engine/input/InputTypes.h"
32#include "hpl1/engine/system/SystemTypes.h"
33
34namespace hpl {
35
37public:
38 iInputDevice(tString asName, eInputDeviceType aType);
39 virtual ~iInputDevice() {}
40
46
51 eInputDeviceType GetType();
52
56 virtual void Update() = 0;
57
58private:
59 tString msName;
60 eInputDeviceType mType;
61};
62
63} // namespace hpl
64
65#endif // HPL_INPUTDEVICE_H
Definition: str.h:59
Definition: InputDevice.h:36
virtual void Update()=0
eInputDeviceType GetType()