ScummVM API documentation
symbols.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GFX_SYMBOLS_H
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#define MM1_GFX_SYMBOLS_H
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#include "graphics/managed_surface.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Gfx {
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#define MAX_SYMBOLS 20
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#define SYMBOL_WIDTH 8
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#define SYMBOL_HEIGHT 8
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class
Symbols
{
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private
:
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Graphics::ManagedSurface
_data[20];
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public
:
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void
load();
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void
draw(
Graphics::ManagedSurface
&dest,
const
Common::Point
&destPos,
int
symbolNum);
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};
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}
// namespace Gfx
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}
// namespace MM1
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}
// namespace MM
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#endif
Graphics::ManagedSurface
Definition:
managed_surface.h:51
MM::MM1::Gfx::Symbols
Definition:
symbols.h:35
MM
Definition:
detection.h:27
Common::Point
Definition:
rect.h:144
engines
mm
mm1
gfx
symbols.h
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