ScummVM API documentation
msrle.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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21 
22 #ifndef IMAGE_CODECS_MSRLE_H
23 #define IMAGE_CODECS_MSRLE_H
24 
25 #include "image/codecs/codec.h"
26 
27 namespace Image {
28 
34 class MSRLEDecoder : public Codec {
35 public:
36  MSRLEDecoder(uint16 width, uint16 height, byte bitsPerPixel);
37  ~MSRLEDecoder() override;
38 
41 
42 private:
43  byte _bitsPerPixel;
44 
45  Graphics::Surface *_surface;
46 
47  void decode8(Common::SeekableReadStream &stream);
48 };
49 
50 } // End of namespace Image
51 
52 #endif
Definition: msrle.h:34
Definition: surface.h:67
Definition: pixelformat.h:138
Definition: stream.h:745
Definition: codec.h:57
const Graphics::Surface * decodeFrame(Common::SeekableReadStream &stream) override
Graphics::PixelFormat getPixelFormat() const override
Definition: msrle.h:40
Definition: movie_decoder.h:32
static PixelFormat createFormatCLUT8()
Definition: pixelformat.h:184