ScummVM API documentation
debug.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TOT_DEBUG_H
23#define TOT_DEBUG_H
24
25#include "tot/tot.h"
26
27namespace Tot {
28
29 // Debug methods
30 void drawMouseGrid(RoomFileRegister *screen);
31 void drawScreenGrid(RoomFileRegister *screen);
32 void drawCharacterPosition();
33 void printPos(int x, int y, int screenPosX, int screenPosY, const char *label);
34 void drawPos(uint x, uint y, byte color);
35 void drawGrid();
36 void drawRect(byte color, int x, int y, int x2, int y2);
37 void drawX(int x, int y, byte color);
38 void drawLine(int x, int y, int x2, int y2, byte color);
39 void printNiches();
40
41} // End of namespace Tot
42
43#endif