ScummVM API documentation
debug.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOT_DEBUG_H
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#define TOT_DEBUG_H
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#include "tot/tot.h"
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namespace
Tot {
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// Debug methods
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void
drawMouseGrid(RoomFileRegister *screen);
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void
drawScreenGrid(RoomFileRegister *screen);
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void
drawCharacterPosition();
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void
printPos(
int
x,
int
y,
int
screenPosX,
int
screenPosY,
const
char
*label);
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void
drawPos(uint x, uint y,
byte
color);
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void
drawGrid();
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void
drawRect(
byte
color,
int
x,
int
y,
int
x2,
int
y2);
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void
drawX(
int
x,
int
y,
byte
color);
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void
drawLine(
int
x,
int
y,
int
x2,
int
y2,
byte
color);
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void
printNiches();
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}
// End of namespace Tot
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#endif
engines
tot
debug.h
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