ScummVM API documentation
cGameEnemyState_Worm_Idle Member List

This is the complete list of members for cGameEnemyState_Worm_Idle, including all inherited members.

cGameEnemyState_Worm_Idle(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in cGameEnemyState_Worm_Idle)cGameEnemyState_Worm_Idleinline
GetId() (defined in iGameEnemyState)iGameEnemyStateinline
GetPreviousState() (defined in iGameEnemyState)iGameEnemyStateinline
iGameEnemyState(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState)iGameEnemyState
iGameEnemyState_Worm_Base(int alId, cInit *apInit, iGameEnemy *apEnemy) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Base
mlId (defined in iGameEnemyState)iGameEnemyStateprotected
mlPreviousState (defined in iGameEnemyState)iGameEnemyStateprotected
mpEnemy (defined in iGameEnemyState)iGameEnemyStateprotected
mpEnemyWorm (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Baseprotected
mpInit (defined in iGameEnemyState)iGameEnemyStateprotected
mpMover (defined in iGameEnemyState)iGameEnemyStateprotected
mpPlayer (defined in iGameEnemyState)iGameEnemyStateprotected
OnAnimationOver(const tString &asAnimName) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Baseinlinevirtual
OnDeath(float afDamage) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Basevirtual
OnDraw() (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Baseinlinevirtual
OnEnterState(iGameEnemyState *apPrevState) (defined in cGameEnemyState_Worm_Idle)cGameEnemyState_Worm_Idlevirtual
OnFlashlight(const cVector3f &avPosition) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Basevirtual
OnHearNoise(const cVector3f &avPosition, float afVolume) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Basevirtual
OnLeaveState(iGameEnemyState *apNextState) (defined in cGameEnemyState_Worm_Idle)cGameEnemyState_Worm_Idlevirtual
OnPostSceneDraw() (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Baseinlinevirtual
OnSeePlayer(const cVector3f &avPosition, float afChance) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Basevirtual
OnTakeHit(float afDamage) (defined in iGameEnemyState_Worm_Base)iGameEnemyState_Worm_Basevirtual
OnUpdate(float afTimeStep) (defined in cGameEnemyState_Worm_Idle)cGameEnemyState_Worm_Idlevirtual
SetPreviousState(int alX) (defined in iGameEnemyState)iGameEnemyStateinline
~iGameEnemyState()=default (defined in iGameEnemyState)iGameEnemyStatevirtual