This is the complete list of members for TinyGL::FrameBuffer, including all inherited members.
| clear(int clear_z, int z, int clear_color, int r, int g, int b, bool clearStencil, int stencilValue) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| clearRegion(int x, int y, int w, int h, bool clearZ, int z, bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enableAlphaTest(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enableBlending(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enableDepthTest(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enableDepthWrite(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enablePolygonStipple(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enableStencilTest(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| enableTwoColorStipple(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| fillLine(ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| fillLineZ(ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| fillTriangleDepthOnly(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| fillTriangleFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| fillTriangleSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| fillTriangleTextureMappingPerspectiveFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| fillTriangleTextureMappingPerspectiveSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| FrameBuffer(int width, int height, const Graphics::PixelFormat &format, bool enableStencilBuffer) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| getClippingRectangle() const (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getPixelBuffer() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getPixelBufferBpp() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getPixelBufferHeight() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getPixelBufferPitch() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getPixelBufferWidth() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getPixelFormat() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getSurfaceRef(Graphics::Surface &surface) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| getZBuffer() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| plot(ZBufferPoint *p) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
| setAlphaTestFunc(int func, int ref) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setBlendingFactors(int sFactor, int dFactor) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setDepthFunc(int func) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setFogColor(float colorR, float colorG, float colorB) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setFogEnabled(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setOffsetFactor(float offsetFactor) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setOffsetStates(int offsetStates) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setOffsetUnits(float offsetUnits) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setPolygonStipplePattern(const byte *stipple) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setStencilOp(int stencilSfail, int stencilDpfail, int stencilDppass) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setStencilTestFunc(int stencilFunc, byte stencilValue, byte stencilMask) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setStencilWriteMask(uint stencilWriteMask) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setStippleColor(int r, int g, int b) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setTexture(const TexelBuffer *texture, uint wraps, uint wrapt) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setTextureEnvironment(const GLTextureEnv *texEnv) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setTextureSizeAndMask(int textureSize, int textureSizeMask) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| setupScissor(bool enable, const int(&scissor)[4], const Common::Rect *clippingRectangle) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
| ~FrameBuffer() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer |