ScummVM API documentation
TinyGL::FrameBuffer Member List

This is the complete list of members for TinyGL::FrameBuffer, including all inherited members.

clear(int clear_z, int z, int clear_color, int r, int g, int b, bool clearStencil, int stencilValue) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
clearRegion(int x, int y, int w, int h, bool clearZ, int z, bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
enableAlphaTest(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
enableBlending(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
enableDepthTest(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
enableDepthWrite(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
enablePolygonStipple(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
enableStencilTest(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
fillLine(ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
fillLineZ(ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
fillTriangleDepthOnly(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
fillTriangleFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
fillTriangleSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
fillTriangleTextureMappingPerspectiveFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
fillTriangleTextureMappingPerspectiveSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
FrameBuffer(int width, int height, const Graphics::PixelFormat &format, bool enableStencilBuffer) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
getPixelBuffer() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getPixelBufferBpp() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getPixelBufferHeight() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getPixelBufferPitch() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getPixelBufferWidth() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getPixelFormat() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getSurfaceRef(Graphics::Surface &surface) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
getZBuffer() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
plot(ZBufferPoint *p) (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer
resetScissorRectangle() (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setAlphaTestFunc(int func, int ref) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setBlendingFactors(int sFactor, int dFactor) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setDepthFunc(int func) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setFogColor(float colorR, float colorG, float colorB) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setFogEnabled(bool enable) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setOffsetFactor(float offsetFactor) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setOffsetStates(int offsetStates) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setOffsetUnits(float offsetUnits) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setPolygonStipplePattern(const byte *stipple) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setScissorRectangle(const Common::Rect &rect) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setStencilOp(int stencilSfail, int stencilDpfail, int stencilDppass) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setStencilTestFunc(int stencilFunc, int stencilValue, uint stencilMask) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setStencilWriteMask(uint stencilWriteMask) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setTexture(const TexelBuffer *texture, uint wraps, uint wrapt) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
setTextureSizeAndMask(int textureSize, int textureSizeMask) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) (defined in TinyGL::FrameBuffer)TinyGL::FrameBufferinline
~FrameBuffer() (defined in TinyGL::FrameBuffer)TinyGL::FrameBuffer