This is the complete list of members for TinyGL::FrameBuffer, including all inherited members.
clear(int clear_z, int z, int clear_color, int r, int g, int b, bool clearStencil, int stencilValue) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
clearRegion(int x, int y, int w, int h, bool clearZ, int z, bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
copyFromFrameBuffer(const Graphics::PixelFormat &dstFormat) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
enableAlphaTest(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
enableBlending(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
enableDepthTest(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
enableDepthWrite(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
enablePolygonStipple(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
enableStencilTest(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
fillLine(ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
fillLineZ(ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
fillTriangleDepthOnly(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
fillTriangleFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
fillTriangleSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
fillTriangleTextureMappingPerspectiveFlat(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
fillTriangleTextureMappingPerspectiveSmooth(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
FrameBuffer(int width, int height, const Graphics::PixelFormat &format, bool enableStencilBuffer) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
getPixelBuffer() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getPixelBufferBpp() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getPixelBufferHeight() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getPixelBufferPitch() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getPixelBufferWidth() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getPixelFormat() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getSurfaceRef(Graphics::Surface &surface) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
getZBuffer() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
plot(ZBufferPoint *p) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | |
resetScissorRectangle() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setAlphaTestFunc(int func, int ref) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setBlendingFactors(int sFactor, int dFactor) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setDepthFunc(int func) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setFogColor(float colorR, float colorG, float colorB) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setFogEnabled(bool enable) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setOffsetFactor(float offsetFactor) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setOffsetStates(int offsetStates) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setOffsetUnits(float offsetUnits) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setPolygonStipplePattern(const byte *stipple) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setScissorRectangle(const Common::Rect &rect) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setStencilOp(int stencilSfail, int stencilDpfail, int stencilDppass) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setStencilTestFunc(int stencilFunc, int stencilValue, uint stencilMask) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setStencilWriteMask(uint stencilWriteMask) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setTexture(const TexelBuffer *texture, uint wraps, uint wrapt) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
setTextureSizeAndMask(int textureSize, int textureSizeMask) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc) (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer | inline |
~FrameBuffer() (defined in TinyGL::FrameBuffer) | TinyGL::FrameBuffer |