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saveload.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1994-1998 Revolution Software Ltd.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SWORD2_SAVELOAD_H
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#define SWORD2_SAVELOAD_H
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namespace
Sword2
{
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#define SAVE_DESCRIPTION_LEN 64
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// Save & Restore error codes
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enum
{
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SR_OK,
// No worries
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SR_ERR_FILEOPEN,
// Can't open file - Couldn't create file for
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// saving, or couldn't find file for loading.
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SR_ERR_INCOMPATIBLE,
// (Restore) Incompatible savegame data.
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// Savegame file is obsolete. (Won't happen
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// after development stops)
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SR_ERR_READFAIL,
// (Restore) Failed on reading savegame file -
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// Something screwed up during the read
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SR_ERR_WRITEFAIL
// (Save) Failed on writing savegame file -
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// Something screwed up during the write -
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// could be hard-drive full..?
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};
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}
// End of namespace Sword2
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#endif
Sword2
Definition:
animation.h:37
engines
sword2
saveload.h
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