ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
saveload.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1994-1998 Revolution Software Ltd.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19  *
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  */
23 
24 #ifndef SWORD2_SAVELOAD_H
25 #define SWORD2_SAVELOAD_H
26 
27 namespace Sword2 {
28 
29 #define SAVE_DESCRIPTION_LEN 64
30 
31 // Save & Restore error codes
32 
33 enum {
34  SR_OK, // No worries
35  SR_ERR_FILEOPEN, // Can't open file - Couldn't create file for
36  // saving, or couldn't find file for loading.
37  SR_ERR_INCOMPATIBLE, // (Restore) Incompatible savegame data.
38  // Savegame file is obsolete. (Won't happen
39  // after development stops)
40  SR_ERR_READFAIL, // (Restore) Failed on reading savegame file -
41  // Something screwed up during the read
42  SR_ERR_WRITEFAIL // (Save) Failed on writing savegame file -
43  // Something screwed up during the write -
44  // could be hard-drive full..?
45 };
46 
47 } // End of namespace Sword2
48 
49 #endif
Definition: animation.h:37