ScummVM API documentation
gameidtotype.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, this code is also
23 * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24 * full text of the license.
25 *
26 */
27
28#ifndef GOB_GAMEIDTOTYPE_H
29#define GOB_GAMEIDTOTYPE_H
30
31#include "gob/detection/detection.h"
32
33namespace Gob {
34
36 const char *gameId;
37 GameType gameType;
38};
39
40static const GameIdToType gameIdToType[] = {
41 { "gob1", kGameTypeGob1 },
42 { "gob2", kGameTypeGob2 },
43 { "gob3", kGameTypeGob3 },
44 { "ween", kGameTypeWeen },
45 { "bargon", kGameTypeBargon },
46 { "babayaga", kGameTypeBabaYaga },
47 { "abracadabra", kGameTypeAbracadabra },
48 { "englishfever", kGameTypeNone },
49 { "littlered", kGameTypeLittleRed },
50 { "onceupon", kGameTypeOnceUponATime },
51 { "crousti", kGameTypeCrousti },
52 { "lit", kGameTypeLostInTime },
53 { "lit1", kGameTypeLostInTime },
54 { "lit2", kGameTypeLostInTime },
55 { "nathanvacances", kGameTypeNone },
56 { "inca2", kGameTypeInca2 },
57 { "woodruff", kGameTypeWoodruff },
58 { "dynasty", kGameTypeDynasty },
59 { "dynastywood", kGameTypeDynastyWood },
60 { "urban", kGameTypeUrban },
61 { "playtoons1", kGameTypePlaytoons },
62 { "playtoons2", kGameTypePlaytoons },
63 { "playtoons3", kGameTypePlaytoons },
64 { "playtoons4", kGameTypePlaytoons },
65 { "playtoons5", kGameTypePlaytoons },
66 { "playtnck1", kGameTypePlaytoons },
67 { "playtnck2", kGameTypePlaytoons },
68 { "playtnck3", kGameTypePlaytoons },
69 { "playtoonsdemo", kGameTypePlaytoons },
70 { "pierresmagiques", kGameTypeNone },
71 { "bambou", kGameTypeBambou },
72 { "fascination", kGameTypeFascination },
73 { "geisha", kGameTypeGeisha },
74 { "adi1", kGameTypeAdi1 },
75 { "adi2", kGameTypeAdi2 },
76 { "adi4", kGameTypeAdi4 },
77 { "adi5", kGameTypeNone },
78 { "adibou1", kGameTypeAdibou1 },
79 { "adibou2", kGameTypeAdibou2 },
80 { "adibou3", kGameTypeNone },
81 { "adiboucuisine", kGameTypeNone },
82 { "adiboudessin", kGameTypeNone },
83 { "adiboumagie", kGameTypeNone },
84 { "adiboudchoumer", kGameTypeNone },
85 { "adiboudchoubanquise", kGameTypeNone },
86 { "adiboudchoucampagne", kGameTypeNone },
87 { "adiboudchoujunglesavane", kGameTypeNone },
88 { nullptr, kGameTypeNone }
89};
90
91} // End of namespace Gob
92
93#endif // GOB_GAMEIDTOTYPE_H
Definition: gameidtotype.h:35