ScummVM API documentation
anim3ds.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TWINE_PARSER_ANIM3DS_H
23#define TWINE_PARSER_ANIM3DS_H
24
25#include "twine/parser/parser.h"
26#include "twine/shared.h"
27
28namespace TwinE {
29
30struct T_ANIM_3DS {
31 char Name[4]; // Name of the animation
32 int16 Deb; // Start frame in the HQR
33 int16 Fin; // End frame in the HQR
34};
35
36class Anim3DSData : public Parser {
37private:
38 Common::Array<T_ANIM_3DS> _anims; // ListAnim3DS
39
40public:
41 bool loadFromStream(Common::SeekableReadStream &stream, bool lba1) override;
42
43 const Common::Array<T_ANIM_3DS> &getAnims() const { return _anims; }
44};
45
46} // End of namespace TwinE
47
48#endif
Definition: array.h:52
Definition: stream.h:745
Definition: anim3ds.h:36
Definition: parser.h:32
Definition: anim3ds.h:30