ScummVM API documentation
ad_path_point3d.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15  * GNU General Public License for more details.
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20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 
29 #ifndef WINTERMUTE_AD_PATH_POINT3D_H
30 #define WINTERMUTE_AD_PATH_POINT3D_H
31 
32 #include "engines/wintermute/persistent.h"
33 #include "engines/wintermute/base/base.h"
34 
35 #include "math/vector3d.h"
36 
37 namespace Wintermute {
38 
39 class AdPathPoint3D: public BaseClass {
40 public:
41  DECLARE_PERSISTENT(AdPathPoint3D, BaseClass)
42  AdPathPoint3D(Math::Vector3d pos, float dist);
43  AdPathPoint3D();
44  virtual ~AdPathPoint3D();
45  AdPathPoint3D *_origin;
46  bool _marked;
47  float _distance;
48  Math::Vector3d _pos;
49 };
50 
51 }
52 
53 #endif
Definition: ad_path_point3d.h:39
Definition: base.h:43
Definition: achievements_tables.h:27