ScummVM API documentation
ad_path_point3d.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 
29 #ifndef WINTERMUTE_AD_PATH_POINT3D_H
30 #define WINTERMUTE_AD_PATH_POINT3D_H
31 
32 #include "engines/wintermute/persistent.h"
33 #include "engines/wintermute/base/base.h"
34 #include "engines/wintermute/base/gfx/xmath.h"
35 
36 namespace Wintermute {
37 
38 class AdPathPoint3D: public BaseClass {
39 public:
40  DECLARE_PERSISTENT(AdPathPoint3D, BaseClass)
41  AdPathPoint3D(DXVector3 pos, float dist);
42  AdPathPoint3D();
43  virtual ~AdPathPoint3D();
44  AdPathPoint3D *_origin;
45  bool _marked;
46  float _distance;
47  DXVector3 _pos;
48 };
49 
50 }
51 
52 #endif
Definition: xmath.h:50
Definition: ad_path_point3d.h:38
Definition: base.h:43
Definition: achievements_tables.h:27