22 #ifndef MADS_GAME_DATA_H 23 #define MADS_GAME_DATA_H 25 #include "common/scummsys.h" 26 #include "common/array.h" 27 #include "mads/nebular/core/resources.h" 32 class RexNebularEngine;
50 void add(
int sceneId);
67 virtual void preLoadSection() = 0;
68 virtual void sectionPtr2() = 0;
69 virtual void postLoadSection() = 0;
bool _sceneRevisited
Definition: game_data.h:40
Definition: game_data.h:35
void synchronize(Common::Serializer &s, int sceneId)
Definition: serializer.h:80
Definition: game_data.h:58
Definition: mps_installer.h:31
Definition: resources.h:82