ScummVM API documentation
game_data.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_GAME_DATA_H
23 #define MADS_GAME_DATA_H
24 
25 #include "common/scummsys.h"
26 #include "common/array.h"
27 #include "mads/nebular/core/resources.h"
28 
29 namespace MADS {
30 namespace Nebular {
31 
32 class RexNebularEngine;
33 class Game;
34 
36 public:
41 
45  bool exists(int sceneId);
46 
50  void add(int sceneId);
51 
55  void synchronize(Common::Serializer &s, int sceneId);
56 };
57 
59 protected:
60  RexNebularEngine *_vm;
61 public:
62  SectionHandler(RexNebularEngine *vm) : _vm(vm) {
63  }
64  virtual ~SectionHandler() {
65  }
66 
67  virtual void preLoadSection() = 0;
68  virtual void sectionPtr2() = 0;
69  virtual void postLoadSection() = 0;
70  virtual void step() {
71  }
72 };
73 
74 } // namespace Nebular
75 } // namespace MADS
76 
77 #endif
bool _sceneRevisited
Definition: game_data.h:40
Definition: nebular.h:51
Definition: game_data.h:35
void synchronize(Common::Serializer &s, int sceneId)
bool exists(int sceneId)
Definition: serializer.h:80
Definition: game_data.h:58
Definition: mps_installer.h:31
Definition: resources.h:82