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light.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WATCHMAKER_LIGHT_H
23 #define WATCHMAKER_LIGHT_H
24 
25 #include "watchmaker/t3d.h"
26 
27 #define LIGHT_MAPVERSION 1
28 #define VOLLIGHTFILEVERSION 1
29 #define OUTDOORLIGHTSFILEVERSION 2
30 
31 #define LIGHT_COORDS (1<<0)
32 #define LIGHT_LIGHTMAPS (1<<1)
33 #define LIGHT_SHADOWMAPS (1<<2)
34 
35 namespace Watchmaker {
36 
37 void GetBoundaries(t3dBODY *b, float *minx, float *miny, float *minz, float *maxx, float *maxy, float *maxz);
38 unsigned char LightgVertex(gVertex *v, t3dLIGHT *light);
39 void t3dLoadOutdoorLights(const char *pname, t3dBODY *b, int32 ora);
40 void LoadVolumetricMap(WorkDirs &workDirs, const char *pname, t3dBODY *b);
41 Common::String setDirectoryAndName(const Common::String &path, const Common::String &name);
42 uint8 LightVertex(t3dVERTEX *vv, t3dV3F *v, t3dLIGHT *light);
43 
44 } // End of namespace Watchmaker
45 
46 #endif // WATCHMAKER_LIGHT_H
Definition: 2d_stuff.h:30
Definition: str.h:59