ScummVM API documentation
mouth.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, this code is also
23  * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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27 
28 #ifndef GOB_MINIGAMES_GEISHA_MOUTH_H
29 #define GOB_MINIGAMES_GEISHA_MOUTH_H
30 
31 #include "gob/aniobject.h"
32 
33 namespace Gob {
34 
35 namespace Geisha {
36 
38 class Mouth : public ANIObject {
39 public:
40  Mouth(const ANIFile &ani, const CMPFile &cmp,
41  uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite);
42  ~Mouth() override;
43 
45  void advance() override;
46 
48  void activate();
49 
51  bool isDeactivated() const;
52 
54  void setPosition(int16 x, int16 y) override;
55 
57  bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override;
59  bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override;
60 
61 private:
62  static const int kFloorCount = 2;
63 
64  enum State {
65  kStateDeactivated,
66  kStateActivated,
67  kStateDead
68  };
69 
70  ANIObject *_sprite;
71  ANIObject *_floor[kFloorCount];
72 
73  State _state;
74 };
75 
76 } // End of namespace Geisha
77 
78 } // End of namespace Gob
79 
80 #endif // GOB_MINIGAMES_GEISHA_MOUTH_H
bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override
virtual void setPosition()
Definition: aniobject.h:42
bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override
Definition: anifile.h:40
bool isDeactivated() const
Definition: cmpfile.h:49
void advance() override
Definition: mouth.h:38
Definition: surface.h:100
Definition: anifile.h:53