28 #ifndef GOB_MINIGAMES_GEISHA_MOUTH_H 29 #define GOB_MINIGAMES_GEISHA_MOUTH_H 31 #include "gob/aniobject.h" 41 uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite);
57 bool draw(
Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom)
override;
59 bool clear(
Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom)
override;
62 static const int kFloorCount = 2;
80 #endif // GOB_MINIGAMES_GEISHA_MOUTH_H bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override
virtual void setPosition()
Definition: aniobject.h:42
bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) override
bool isDeactivated() const
Definition: surface.h:100