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debug_log.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_DEBUGGING_DEBUG_LOG_H
23 #define AGS_ENGINE_DEBUGGING_DEBUG_LOG_H
24 
25 #include "ags/engine/ac/runtime_defines.h"
26 #include "ags/shared/ac/common.h"
27 #include "ags/shared/debugging/out.h"
28 #include "ags/shared/util/ini_util.h"
29 #include "ags/shared/util/string.h"
30 
31 namespace AGS3 {
32 
33 struct ccInstance;
34 
35 void init_debug(const AGS::Shared::ConfigTree &cfg, bool stderr_only);
36 void apply_debug_config(const AGS::Shared::ConfigTree &cfg);
37 void shutdown_debug();
38 
39 // prints debug messages of given type tagged with kDbgGroup_Game,
40 // prepending it with current room number and script position info
41 void debug_script_print(AGS::Shared::MessageType mt, const char *msg, ...);
42 // prints formatted debug warnings tagged with kDbgGroup_Game,
43 // prepending it with current room number and script position info
44 void debug_script_warn(const char *msg, ...);
45 // prints formatted debug message tagged with kDbgGroup_Game,
46 // prepending it with current room number and script position info
47 void debug_script_log(const char *msg, ...);
48 
49 // Connect engine to external debugger, if one is available
50 bool init_editor_debugging();
51 // allow LShift to single-step, RShift to pause flow
52 void scriptDebugHook(ccInstance *ccinst, int linenum);
53 
54 } // namespace AGS3
55 
56 #endif
Definition: ags.h:40