ScummVM API documentation
dgds_rect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef DGDS_DGDS_RECT_H
23 #define DGDS_DGDS_RECT_H
24 
25 #include "common/str.h"
26 #include "common/rect.h"
27 
28 namespace Dgds {
29 
30 // TODO: This should be replaced by Common::Rect, but during dev it's easier
31 // to have one that exactly matches semantics of the origingal game's struct.
32 class DgdsRect {
33 public:
34  DgdsRect(): x(0), y(0), width(0), height(0) {}
35  DgdsRect(int x_, int y_, int width_, int height_): x(x_), y(y_), width(width_), height(height_) {}
36  int x;
37  int y;
38  int width;
39  int height;
40 
41  Common::Rect toCommonRect() const { return Common::Rect(x, y, x + width, y + height); }
42  bool contains(const Common::Point &pt) const { return pt.x >= x && pt.x < (x + width) && pt.y >= y && pt.y < (y + height); }
43  Common::String dump(const Common::String &indent) const;
44 };
45 
46 } // end namespace Dgds
47 
48 #endif // DGDS_DGDS_RECT_H
Definition: str.h:59
Definition: ads.h:28
Definition: rect.h:144
Definition: dgds_rect.h:32
Definition: rect.h:45
int16 x
Definition: rect.h:46
int16 y
Definition: rect.h:47