ScummVM API documentation
weaponry.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
23#define ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
24
25#include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
26
27namespace Ultima {
28namespace Ultima1 {
29namespace U1Dialogs {
30
34class Weaponry : public BuySellDialog {
35 DECLARE_MESSAGE_MAP;
36 bool CharacterInputMsg(CCharacterInputMsg *msg) override;
37private:
38// uint _weaponryNum;
39 uint _startIndex, _endIndex;
40private:
44 void drawBuy();
45
49 void drawSell();
50protected:
54 void setMode(BuySell mode) override;
55public:
56 CLASSDEF;
57
61 Weaponry(Ultima1Game *game, int weaponryNum);
62
66 void draw() override;
67};
68
69} // End of namespace U1Dialogs
70} // End of namespace Ultima1
71} // End of namespace Ultima
72
73#endif
Definition: messages.h:290
Definition: buy_sell_dialog.h:43
Definition: weaponry.h:34
void setMode(BuySell mode) override
Weaponry(Ultima1Game *game, int weaponryNum)
Definition: game.h:42