ScummVM API documentation
weaponry.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
23 #define ULTIMA_ULTIMA1_U1DIALOGS_WEAPONRY_H
24 
25 #include "ultima/ultima1/u1dialogs/buy_sell_dialog.h"
26 
27 namespace Ultima {
28 namespace Ultima1 {
29 namespace U1Dialogs {
30 
34 class Weaponry : public BuySellDialog {
35  DECLARE_MESSAGE_MAP;
36  bool CharacterInputMsg(CCharacterInputMsg *msg) override;
37 private:
38 // uint _weaponryNum;
39  uint _startIndex, _endIndex;
40 private:
44  void drawBuy();
45 
49  void drawSell();
50 protected:
54  void setMode(BuySell mode) override;
55 public:
56  CLASSDEF;
57 
61  Weaponry(Ultima1Game *game, int weaponryNum);
62 
66  void draw() override;
67 };
68 
69 } // End of namespace U1Dialogs
70 } // End of namespace Ultima1
71 } // End of namespace Ultima
72 
73 #endif
void setMode(BuySell mode) override
Definition: weaponry.h:34
Definition: messages.h:290
Weaponry(Ultima1Game *game, int weaponryNum)
Definition: detection.h:27
Definition: game.h:42
Definition: buy_sell_dialog.h:43