30#include "engines/advancedDetector.h"
31#include "engines/engine.h"
33#include "engines/icb/detection.h"
35#include "common/random.h"
48 IcbGameType getGameType() {
return _gameType; }
55 IcbGameType _gameType;
57 void initGfx(
bool hwAccel,
bool fullscreen);
EngineFeature
Definition: engine.h:282
bool hasFeature(EngineFeature f) const override
Common::Error run() override
Definition: advancedDetector.h:164
Definition: detection.h:34