ScummVM API documentation
icb.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * Additional copyright for this file:
8 * Copyright (C) 1999-2000 Revolution Software Ltd.
9 * This code is based on source code created by Revolution Software,
10 * used with permission.
11 *
12 * This program is free software: you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation, either version 3 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 *
25 */
26
27#ifndef ICB_H
28#define ICB_H
29
30#include "engines/advancedDetector.h"
31#include "engines/engine.h"
32
33#include "engines/icb/detection.h"
34
35#include "common/random.h"
36
37namespace ICB {
38
39class IcbEngine : public Engine {
40public:
41 IcbEngine(OSystem *syst, const IcbGameDescription *gameDescIcb);
42 virtual ~IcbEngine();
43
44 Common::RandomSource *getRandomSource() { return _randomSource; }
45 static Common::Array<Common::Keymap *> initKeymapsIcb(const char *target);
46 static Common::Array<Common::Keymap *> initKeymapsEldorado(const char *target);
47 bool hasFeature(EngineFeature f) const override;
48 IcbGameType getGameType() { return _gameType; }
49
50protected:
51 // Engine APIs
52 Common::Error run() override;
53
54private:
55 IcbGameType _gameType;
56
57 void initGfx(bool hwAccel, bool fullscreen);
58 void mainLoop();
59 Common::RandomSource *_randomSource;
60 const ADGameDescription *_gameDescription;
61};
62
63extern IcbEngine *g_icb;
64
65} // End of namespace ICB
66
67#endif // ICB_H
Definition: array.h:52
Definition: error.h:81
Definition: random.h:44
Definition: engine.h:149
EngineFeature
Definition: engine.h:282
Definition: icb.h:39
bool hasFeature(EngineFeature f) const override
Common::Error run() override
Definition: system.h:166
Definition: advancedDetector.h:164
Definition: detection.h:34