30 #include "engines/advancedDetector.h" 31 #include "engines/engine.h" 33 #include "engines/icb/detection.h" 35 #include "common/random.h" 48 IcbGameType getGameType() {
return _gameType; }
55 IcbGameType _gameType;
57 void initGfx(
bool hwAccel,
bool fullscreen);
Definition: detection.h:34
EngineFeature
Definition: engine.h:253
Definition: advancedDetector.h:163
bool hasFeature(EngineFeature f) const override
Common::Error run() override