22 #ifndef GRIM_SPRITE_COMPONENT_H 23 #define GRIM_SPRITE_COMPONENT_H 25 #include "engines/grim/costume/component.h" 37 void setKey(
int val)
override;
38 void reset()
override;
39 void saveState(
SaveGame *state)
override;
40 void restoreState(
SaveGame *state)
override;
Definition: savegame.h:33
Definition: component.h:38
Definition: sprite_component.h:31