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map40.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_MAPS_MAP40_H
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#define MM1_MAPS_MAP40_H
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#include "mm/mm1/maps/map.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Maps {
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class
Map40
:
public
Map
{
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typedef
void (
Map40
:: *SpecialFn)();
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private
:
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void
special00();
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void
special01();
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void
special02();
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void
special03();
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void
special04();
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void
special05();
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void
special06();
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void
special07();
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void
special08();
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void
special09();
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void
special10();
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void
special11();
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void
special12();
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void
special13();
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void
special14();
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void
special15();
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void
special16();
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void
special17();
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void
special18();
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void
special19();
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void
special20();
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const
SpecialFn SPECIAL_FN[23] = {
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&Map40::special00,
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&Map40::special01,
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&Map40::special02,
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&Map40::special03,
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&Map40::special04,
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&Map40::special05,
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&Map40::special06,
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&Map40::special07,
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&Map40::special08,
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&Map40::special09,
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&Map40::special10,
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&Map40::special11,
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&Map40::special12,
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&Map40::special13,
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&Map40::special14,
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&Map40::special15,
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&Map40::special16,
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&Map40::special17,
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&Map40::special18,
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&Map40::special19,
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&Map40::special20,
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&Map40::special02,
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&Map40::special02
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};
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public
:
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Map40
() :
Map
(40,
"rwl2"
, 0x702, 3,
"Warrior's Stronghold 2"
) {}
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void
special
()
override
;
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void
archerResist
();
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void
archerSubmit
();
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};
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}
// namespace Maps
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}
// namespace MM1
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}
// namespace MM
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#endif
MM::MM1::Maps::Map40::archerSubmit
void archerSubmit()
MM::MM1::Maps::Map
Definition:
map.h:97
MM
Definition:
detection.h:27
MM::MM1::Maps::Map40::archerResist
void archerResist()
MM::MM1::Maps::Map40
Definition:
map40.h:31
MM::MM1::Maps::Map40::special
void special() override
engines
mm
mm1
maps
map40.h
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