ScummVM API documentation
puzzle_computer_hydra.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TETRAEDGE_GAME_PUZZLE_COMPUTER_HYDRA_H
23 #define TETRAEDGE_GAME_PUZZLE_COMPUTER_HYDRA_H
24 
25 #include "tetraedge/te/te_3d_object2.h"
26 #include "tetraedge/te/te_lua_gui.h"
27 #include "tetraedge/te/te_timer.h"
28 
29 namespace Tetraedge {
30 
32 public:
34 
35  void enter();
36  bool leave();
37  void setTargetCoordinates(int x, int y, int z);
38 
39 private:
40  void clearChecklistScreen();
41  bool enterChecklistScreen();
42  bool enterCoordinatesScreen();
43  bool enterSelectMode();
44  bool exitChecklistScreen();
45  bool exitCoordinatesScreen();
46  bool exitSelectMode();
47  void hideScreens();
48  bool hideUnavailableModeMsg();
49  void initAll();
50  bool processCheckListScreen();
51  bool registerNewDigit(int digit);
52  bool showConfirmDestination();
53  bool showUnavailableModeMsg();
54 
55  bool onButton0Clicked();
56  bool onButton1Clicked();
57  bool onButton2Clicked();
58  bool onButton3Clicked();
59  bool onButton4Clicked();
60  bool onButton5Clicked();
61  bool onButton6Clicked();
62  bool onButton7Clicked();
63  bool onButton8Clicked();
64  bool onButton9Clicked();
65  bool onButtonBoatClicked();
66  bool onButtonCancelClicked();
67  bool onButtonGrappleClicked();
68  bool onButtonHelicopterClicked();
69  bool onButtonSubmarineClicked();
70  bool onButtonSailboatClicked();
71  bool onButtonPlaneClicked();
72  bool onExitButton();
73  bool onExitTimer();
74  bool onPuzzleCompleted();
75  bool onTransitionTimer();
76  bool onModeCheckButton(const Common::String &global);
77 
78  TeLuaGUI _gui;
79  TeTimer _exitTimer;
80  TeTimer _transitionTimer;
81  int _axisNo;
82  int _enteredCoord[3];
83  int _targetCoord[3];
84  int _checklistStep;
85 };
86 
87 } // end namespace Tetraedge
88 
89 #endif // TETRAEDGE_GAME_PUZZLE_COMPUTER_HYDRA_H
Definition: str.h:59
Definition: detection.h:27
Definition: te_lua_gui.h:51
Definition: te_timer.h:33
Definition: te_3d_object2.h:36
Definition: puzzle_computer_hydra.h:31