ScummVM API documentation
auto_sound_player_adsr.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_AUTO_SOUND_PLAYER_ADSR_H
23 #define TITANIC_AUTO_SOUND_PLAYER_ADSR_H
24 
25 #include "titanic/sound/auto_sound_player.h"
26 
27 namespace Titanic {
28 
30  DECLARE_MESSAGE_MAP;
31  bool TurnOn(CTurnOn *msg);
32  bool TurnOff(CTurnOff *msg);
33 private:
34  CString _soundName1;
35  CString _soundName2;
36  CString _soundName3;
37 public:
38  CLASSDEF;
39 
43  void save(SimpleFile *file, int indent) override;
44 
48  void load(SimpleFile *file) override;
49 };
50 
51 } // End of namespace Titanic
52 
53 #endif /* TITANIC_AUTO_SOUND_PLAYER_ADSR_H */
Definition: messages.h:404
Definition: simple_file.h:49
void load(SimpleFile *file) override
Definition: arm.h:30
Definition: string.h:40
Definition: auto_sound_player.h:29
void save(SimpleFile *file, int indent) override
Definition: messages.h:403
Definition: auto_sound_player_adsr.h:29