ScummVM API documentation
gfx_tinygl_texture.h
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21 
22 #ifndef GFX_TINYGL_TEXTURE_H
23 #define GFX_TINYGL_TEXTURE_H
24 
25 #include "common/textconsole.h"
26 
27 #include "graphics/surface.h"
28 #include "graphics/tinygl/tinygl.h"
29 
30 #include "engines/myst3/gfx.h"
31 
32 namespace Myst3 {
33 
34 class TinyGLTexture2D : public Texture {
35 public:
36  TinyGLTexture2D(const Graphics::Surface *surface);
37  virtual ~TinyGLTexture2D();
38 
39  TinyGL::BlitImage *getBlitTexture() const;
40 
41  void update(const Graphics::Surface *surface) override;
42  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
43 
44 private:
45  TinyGL::BlitImage *_blitImage;
46 };
47 
48 class TinyGLTexture3D : public Texture {
49 public:
50  TinyGLTexture3D(const Graphics::Surface *surface);
51  virtual ~TinyGLTexture3D();
52 
53  void update(const Graphics::Surface *surface) override;
54  void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
55 
56  TGLuint id;
57  TGLuint internalFormat;
58  TGLuint sourceFormat;
59 };
60 
61 } // End of namespace Myst3
62 
63 #endif
Definition: surface.h:67
Definition: ambient.h:27
Definition: rect.h:144
Definition: gfx.h:93
Definition: gfx_tinygl_texture.h:48
Definition: gfx_tinygl_texture.h:34