ScummVM API documentation
fan_increase.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TITANIC_FAN_INCREASE_H
23 #define TITANIC_FAN_INCREASE_H
24 
25 #include "titanic/core/game_object.h"
26 
27 namespace Titanic {
28 
29 class CFanIncrease : public CGameObject {
30  DECLARE_MESSAGE_MAP;
31  bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
32 public:
33  CLASSDEF;
34 
38  void save(SimpleFile *file, int indent) override;
39 
43  void load(SimpleFile *file) override;
44 };
45 
46 } // End of namespace Titanic
47 
48 #endif /* TITANIC_FAN_INCREASE_H */
void load(SimpleFile *file) override
Definition: fan_increase.h:29
Definition: simple_file.h:49
Definition: game_object.h:79
Definition: arm.h:30
void save(SimpleFile *file, int indent) override
Definition: mouse_messages.h:71