| addObserver(Observer< Party *, PartyEvent & > *o) (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| adjustFood(int food) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| adjustGold(int gold) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| adjustKarma(KarmaAction action) | Ultima::Ultima4::Party | |
| adjustReagent(int reagent, int amt) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| applyEffect(TileEffect effect) | Ultima::Ultima4::Party | |
| attemptElevation(Virtue virtue) | Ultima::Ultima4::Party | |
| burnTorch(int turns=1) | Ultima::Ultima4::Party | |
| canEnterShrine(Virtue virtue) | Ultima::Ultima4::Party | |
| canPersonJoin(Common::String name, Virtue *v) | Ultima::Ultima4::Party | |
| clearChanged() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inlineprotected |
| countObservers() const (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| damageShip(uint pts) | Ultima::Ultima4::Party | |
| deleteObserver(Observer< Party *, PartyEvent & > *o) (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| deleteObservers() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| donate(int quantity) | Ultima::Ultima4::Party | |
| endTurn() | Ultima::Ultima4::Party | |
| getActivePlayer() const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| getChest() | Ultima::Ultima4::Party | |
| getDirection() const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| getReagent(int reagent) const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| getReagentPtr(int reagent) const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| getTorchDuration() const | Ultima::Ultima4::Party | |
| getTransport() const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| hasChanged() const (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| healShip(uint pts) | Ultima::Ultima4::Party | |
| isDead() | Ultima::Ultima4::Party | |
| isFlying() const | Ultima::Ultima4::Party | |
| isImmobilized() | Ultima::Ultima4::Party | |
| isPersonJoined(Common::String name) | Ultima::Ultima4::Party | |
| join(Common::String name) | Ultima::Ultima4::Party | |
| lightTorch(int duration=100, bool loseTorch=true) | Ultima::Ultima4::Party | |
| member(int index) const | Ultima::Ultima4::Party | |
| notifyObservers(PartyEvent & arg) (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| notifyOfChange(PartyMember *partyMember=0, PartyEvent::Type=PartyEvent::GENERIC) | Ultima::Ultima4::Party | |
| Observable() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
| Party(SaveGame *saveGame) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| quenchTorch() | Ultima::Ultima4::Party | |
| reviveParty() | Ultima::Ultima4::Party | |
| setActivePlayer(int p) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| setChanged() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inlineprotected |
| setDirection(Direction dir) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| setShipHull(int str) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| setTransport(MapTile transport) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| size() const | Ultima::Ultima4::Party | |
| swapPlayers(int p1, int p2) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
| translate(Std::vector< Common::String > &parts) override (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | virtual |
| ~Party() (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | virtual |
| ~Provider() (defined in Ultima::Ultima4::Script::Provider) | Ultima::Ultima4::Script::Provider | inlinevirtual |