addObserver(Observer< Party *, PartyEvent & > *o) (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
adjustFood(int food) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
adjustGold(int gold) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
adjustKarma(KarmaAction action) | Ultima::Ultima4::Party | |
adjustReagent(int reagent, int amt) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
applyEffect(TileEffect effect) | Ultima::Ultima4::Party | |
attemptElevation(Virtue virtue) | Ultima::Ultima4::Party | |
burnTorch(int turns=1) | Ultima::Ultima4::Party | |
canEnterShrine(Virtue virtue) | Ultima::Ultima4::Party | |
canPersonJoin(Common::String name, Virtue *v) | Ultima::Ultima4::Party | |
clearChanged() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inlineprotected |
countObservers() const (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
damageShip(uint pts) | Ultima::Ultima4::Party | |
deleteObserver(Observer< Party *, PartyEvent & > *o) (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
deleteObservers() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
donate(int quantity) | Ultima::Ultima4::Party | |
endTurn() | Ultima::Ultima4::Party | |
getActivePlayer() const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
getChest() | Ultima::Ultima4::Party | |
getDirection() const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
getReagent(int reagent) const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
getReagentPtr(int reagent) const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
getTorchDuration() const | Ultima::Ultima4::Party | |
getTransport() const (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
hasChanged() const (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
healShip(uint pts) | Ultima::Ultima4::Party | |
isDead() | Ultima::Ultima4::Party | |
isFlying() const | Ultima::Ultima4::Party | |
isImmobilized() | Ultima::Ultima4::Party | |
isPersonJoined(Common::String name) | Ultima::Ultima4::Party | |
join(Common::String name) | Ultima::Ultima4::Party | |
lightTorch(int duration=100, bool loseTorch=true) | Ultima::Ultima4::Party | |
member(int index) const | Ultima::Ultima4::Party | |
notifyObservers(PartyEvent & arg) (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
notifyOfChange(PartyMember *partyMember=0, PartyEvent::Type=PartyEvent::GENERIC) | Ultima::Ultima4::Party | |
Observable() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inline |
Party(SaveGame *saveGame) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
quenchTorch() | Ultima::Ultima4::Party | |
reviveParty() | Ultima::Ultima4::Party | |
setActivePlayer(int p) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
setChanged() (defined in Ultima::Ultima4::Observable< Party *, PartyEvent &>) | Ultima::Ultima4::Observable< Party *, PartyEvent &> | inlineprotected |
setDirection(Direction dir) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
setShipHull(int str) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
setTransport(MapTile transport) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
size() const | Ultima::Ultima4::Party | |
swapPlayers(int p1, int p2) (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | |
translate(Std::vector< Common::String > &parts) override (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | virtual |
~Party() (defined in Ultima::Ultima4::Party) | Ultima::Ultima4::Party | virtual |
~Provider() (defined in Ultima::Ultima4::Script::Provider) | Ultima::Ultima4::Script::Provider | inlinevirtual |