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cursor.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CHAMBER_CURSOR_H
23 #define CHAMBER_CURSOR_H
24 
25 namespace Chamber {
26 
27 #define CURSOR_WIDTH 16
28 #define CURSOR_HEIGHT 16
29 #define CURSOR_WIDTH_SPR 20
30 
31 enum Cursors {
32  CURSOR_FINGER,
33  CURSOR_TARGET,
34  CURSOR_FLY,
35  CURSOR_SNAKE,
36  CURSOR_GRAB,
37  CURSOR_POUR,
38  CURSOR_BODY,
39  CURSOR_ARROWS,
40  CURSOR_CROSSHAIR,
41  CURSOR_MAX
42 };
43 
44 extern uint16 cursor_x;
45 extern byte cursor_y;
46 extern byte cursor_color;
47 extern byte *cursor_shape;
48 extern byte cursor_anim_ticks;
49 extern byte cursor_anim_phase;
50 
51 void selectCursor(uint16 num);
52 void updateCursor(void);
53 void drawCursor(byte *target);
54 void undrawCursor(byte *target);
55 void updateUndrawCursor(byte *target);
56 
57 } // End of namespace Chamber
58 
59 #endif
Definition: anim.h:25