ScummVM API documentation
gfx.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef SAGA2_GFX_H
23 #define SAGA2_GFX_H
24 
25 #include "common/noncopyable.h"
26 
27 namespace Saga2 {
28 
29 enum BackBufferSource {
30  kBeforeOpeningMenu,
31  kBeforeTakingThumbnail,
32  kMaxBackBufferSources
33 };
34 
35 class Renderer : public Common::NonCopyable {
36 private:
37  byte *_savedBackBuffers[kMaxBackBufferSources];
38 
39 public:
40  Renderer();
41  ~Renderer();
42 
43  void saveBackBuffer(BackBufferSource source);
44 
45  void popSavedBackBuffer(BackBufferSource source);
46 
47  void restoreSavedBackBuffer(BackBufferSource source);
48 
49  void removeSavedBackBuffer(BackBufferSource source);
50 
51  bool hasSavedBackBuffer(BackBufferSource source);
52 };
53 
54 } // end of namespace Saga2
55 
56 #endif
Definition: actor.h:32
Definition: noncopyable.h:39
Definition: gfx.h:35