ScummVM API documentation
paletteman.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef GRAPHICS_PALETTEMAN_H
23 #define GRAPHICS_PALETTEMAN_H
24 
25 #include "common/scummsys.h"
26 #include "common/noncopyable.h"
27 #include "graphics/palette.h"
28 
48 public:
49  virtual ~PaletteManager() {}
50 
75  virtual void setPalette(const byte *colors, uint start, uint num) = 0;
76 
77  void setPalette(const Graphics::Palette &pal, uint start = 0) {
78  setPalette(pal.data(), start, pal.size());
79  }
80 
112  virtual void grabPalette(byte *colors, uint start, uint num) const = 0;
113 
114  Graphics::Palette grabPalette(uint start, uint num) {
115  byte tmp[PALETTE_SIZE];
116  grabPalette(tmp, start, num);
117  return Graphics::Palette(tmp, num);
118  }
119 };
122 #endif
virtual void grabPalette(byte *colors, uint start, uint num) const =0
Definition: noncopyable.h:39
virtual void setPalette(const byte *colors, uint start, uint num)=0
Simple class for handling a palette data.
Definition: palette.h:45
Definition: paletteman.h:47