26#ifndef SAGA2_TILEMODE_H
27#define SAGA2_TILEMODE_H
29#include "saga2/idtypes.h"
34bool enableUIKeys(
bool enabled);
36void toggleAutoAggression();
37bool isAutoAggressionSet();
38void toggleAutoWeapon();
39bool isAutoWeaponSet();
42void logAggressiveAct(ObjectID attackerID, ObjectID attackeeID);
45void initTileModeState();
51inline void cleanupTileModeState() { }
54void TileModeCleanup();
Definition: savefile.h:54
Definition: calendar.h:35
Definition: tilemode.h:58