26 #ifndef SAGA2_TILEMODE_H 27 #define SAGA2_TILEMODE_H 29 #include "saga2/idtypes.h" 34 bool enableUIKeys(
bool enabled);
36 void toggleAutoAggression();
37 bool isAutoAggressionSet();
38 void toggleAutoWeapon();
39 bool isAutoWeaponSet();
42 void logAggressiveAct(ObjectID attackerID, ObjectID attackeeID);
45 void initTileModeState();
51 inline void cleanupTileModeState() { }
54 void TileModeCleanup();
Definition: savefile.h:54
Definition: tilemode.h:58
Definition: calendar.h:35