ScummVM API documentation
tilemode.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_TILEMODE_H
27 #define SAGA2_TILEMODE_H
28 
29 #include "saga2/idtypes.h"
30 
31 namespace Saga2 {
32 
33 // Function to enable/disable user interface keys
34 bool enableUIKeys(bool enabled);
35 
36 void toggleAutoAggression();
37 bool isAutoAggressionSet();
38 void toggleAutoWeapon();
39 bool isAutoWeaponSet();
40 
41 // Notify this module of an aggressive act
42 void logAggressiveAct(ObjectID attackerID, ObjectID attackeeID);
43 
44 // Initialize the tile mode state
45 void initTileModeState();
46 
47 void saveTileModeState(Common::OutSaveFile *outS);
48 void loadTileModeState(Common::InSaveFile *in);
49 
50 // Cleanup the tile mode state
51 inline void cleanupTileModeState() { /* do nothing */ }
52 
53 void TileModeSetup(); // alloc tile resources
54 void TileModeCleanup(); // free tile resources
55 
56 void noStickyMap();
57 
59 public:
60  CalendarTime *_timeOfLastAggressiveAct;
61 
63  ~TileModeManager();
64 };
65 
66 } // end of namespace Saga2
67 
68 #endif
Definition: savefile.h:54
Definition: tilemode.h:58
Definition: actor.h:32
Definition: calendar.h:35
Definition: stream.h:745