ScummVM API documentation
mouse.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_UTILS_MOUSE_H
23#define MM1_UTILS_MOUSE_H
24
25#include "mm/shared/xeen/sprites.h"
26
27namespace MM {
28namespace MM1 {
29
30class Mouse {
31private:
33public:
34 Mouse() {}
35
40
44 void setCursor(int cursorId);
45
49 void showCursor();
50
54 void hideCursor();
55
59 bool isCursorVisible() const;
60};
61
62} // namespace MM1
63} // namespace MM
64
65#endif
Definition: mouse.h:30
void loadCursors()
void setCursor(int cursorId)
bool isCursorVisible() const
Definition: sprites.h:52
Definition: detection.h:27