ScummVM API documentation
level.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_RESOURCES_LEVEL_H
23 #define STARK_RESOURCES_LEVEL_H
24 
25 #include "common/str.h"
26 
27 #include "engines/stark/resources/object.h"
28 
29 namespace Stark {
30 
31 namespace Resources {
32 
39 class Level : public Object {
40 public:
41  static const Type::ResourceType TYPE = Type::kLevel;
42 
43  enum SubType {
44  kGlobal = 1,
45  kGame = 2,
46  kStatic = 3
47  };
48 
49  Level(Object *parent, byte subType, uint16 index, const Common::String &name);
50  virtual ~Level();
51 
52 protected:
53  void printData() override;
54 };
55 
56 } // End of namespace Resources
57 } // End of namespace Stark
58 
59 #endif // STARK_RESOURCES_LEVEL_H
Definition: str.h:59
Definition: console.h:27
Definition: object.h:143
Definition: level.h:39