ScummVM API documentation
TextData.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_TEXTDATA_H
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#define CRAB_TEXTDATA_H
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#include "crab/text/TextManager.h"
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#include "crab/ui/element.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
ui {
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class
TextData
:
public
Element
{
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public
:
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int
_col;
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FontKey _font;
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Align _align;
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bool
_background;
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TextData
() {
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_col = 0;
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_font = 0;
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_align = ALIGN_LEFT;
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_background =
false
;
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}
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~
TextData
() {}
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bool
load(rapidxml::xml_node<char> *node,
Rect
*parent =
nullptr
,
const
bool
&echo =
true
);
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// Plain drawing
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void
draw(
const
Common::String
&val,
const
int
&xOffset = 0,
const
int
&yOffset = 0);
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// Draw with a different color
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void
drawColor(
const
Common::String
&val,
const
int
&color,
const
int
&xOffset = 0,
const
int
&yOffset = 0);
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};
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}
// End of namespace ui
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_TEXTDATA_H
Common::String
Definition:
str.h:59
Crab::Rect
Definition:
Rectangle.h:42
Crab::pyrodactyl::ui::Element
Definition:
element.h:42
Crab::pyrodactyl::ui::TextData
Definition:
TextData.h:41
Crab
Definition:
moveeffect.h:37
engines
crab
ui
TextData.h
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