22 #ifndef HARVESTER_NPC_SWELL_DIALOGUE_H 23 #define HARVESTER_NPC_SWELL_DIALOGUE_H 25 #include "harvester/npc/dialogue_handler.h" 32 bool talkStatePending =
true;
33 bool stephMidgameShown =
false;
34 bool barberPoleStolenShown =
false;
35 bool boltOfClothTakenShown =
false;
36 bool burnedTvStationShown =
false;
37 bool karinKidnapedShown =
false;
42 syncDialogueBool(s, _state.talkStatePending);
43 syncDialogueBool(s, _state.stephMidgameShown);
44 syncDialogueBool(s, _state.barberPoleStolenShown);
45 syncDialogueBool(s, _state.boltOfClothTakenShown);
46 syncDialogueBool(s, _state.burnedTvStationShown);
47 syncDialogueBool(s, _state.karinKidnapedShown);
58 #endif // HARVESTER_NPC_SWELL_DIALOGUE_H
Definition: dialogue_handler.h:99
Definition: dialogue_handler.h:56
Definition: swell_dialogue.h:29
Definition: serializer.h:80
Definition: dialogue_runtime.h:57
Definition: swell_dialogue.h:31