ScummVM API documentation
water_lapping_sounds.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
6  *
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef TITANIC_WATER_LAPPING_SOUNDS_H
23 #define TITANIC_WATER_LAPPING_SOUNDS_H
24 
25 #include "titanic/sound/room_auto_sound_player.h"
26 
27 namespace Titanic {
28 
30  DECLARE_MESSAGE_MAP;
31 public:
32  int _value;
33 public:
34  CLASSDEF;
36 
40  void save(SimpleFile *file, int indent) override;
41 
45  void load(SimpleFile *file) override;
46 };
47 
48 } // End of namespace Titanic
49 
50 #endif /* TITANIC_WATER_LAPPING_SOUNDS_H */
Definition: room_auto_sound_player.h:30
Definition: simple_file.h:49
Definition: water_lapping_sounds.h:29
void save(SimpleFile *file, int indent) override
void load(SimpleFile *file) override
Definition: arm.h:30