ScummVM API documentation
map13.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_MAPS_MAP13_H
23 #define MM1_MAPS_MAP13_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map13 : public Map {
32  typedef void (Map13:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special06();
38  void special10();
39  void special18();
40  void special22();
41 
42  const SpecialFn SPECIAL_FN[23] = {
43  &Map13::special00,
44  &Map13::special01,
45  &Map13::special02,
46  &Map13::special02,
47  &Map13::special02,
48  &Map13::special02,
49  &Map13::special06,
50  &Map13::special06,
51  &Map13::special06,
52  &Map13::special06,
53  &Map13::special10,
54  &Map13::special10,
55  &Map13::special10,
56  &Map13::special10,
57  &Map13::special10,
58  &Map13::special10,
59  &Map13::special10,
60  &Map13::special10,
61  &Map13::special18,
62  &Map13::special18,
63  &Map13::special18,
64  &Map13::special18,
65  &Map13::special22
66  };
67 public:
68  Map13() : Map(13, "cave9", 0xa00, 2) {}
69 
73  void special() override;
74 
78  void encounter(size_t count, byte id1, byte id2);
79 };
80 
81 } // namespace Maps
82 } // namespace MM1
83 } // namespace MM
84 
85 #endif
Definition: map13.h:31
void encounter(size_t count, byte id1, byte id2)
Definition: map.h:97
Definition: detection.h:27
void special() override