This is the complete list of members for Darkseed::Player, including all inherited members.
_actionToPerform (defined in Darkseed::Player) | Darkseed::Player | |
_animations (defined in Darkseed::Player) | Darkseed::Player | |
_connectorList (defined in Darkseed::Player) | Darkseed::Player | |
_direction (defined in Darkseed::Player) | Darkseed::Player | |
_finalTarget (defined in Darkseed::Player) | Darkseed::Player | |
_flipSprite (defined in Darkseed::Player) | Darkseed::Player | |
_frameIdx (defined in Darkseed::Player) | Darkseed::Player | |
_heroMoving (defined in Darkseed::Player) | Darkseed::Player | |
_heroWaiting (defined in Darkseed::Player) | Darkseed::Player | |
_isAutoWalkingToBed (defined in Darkseed::Player) | Darkseed::Player | |
_numConnectorsInWalkPath (defined in Darkseed::Player) | Darkseed::Player | |
_playerIsChangingDirection (defined in Darkseed::Player) | Darkseed::Player | |
_playerNewFacingDirection_maybe (defined in Darkseed::Player) | Darkseed::Player | |
_playerSpriteWalkIndex_maybe (defined in Darkseed::Player) | Darkseed::Player | |
_playerWalkFrameDeltaOffset (defined in Darkseed::Player) | Darkseed::Player | |
_playerWalkFrameIdx (defined in Darkseed::Player) | Darkseed::Player | |
_position (defined in Darkseed::Player) | Darkseed::Player | |
_positionLong (defined in Darkseed::Player) | Darkseed::Player | |
_sequenceRotation (defined in Darkseed::Player) | Darkseed::Player | |
_walkPathIndex (defined in Darkseed::Player) | Darkseed::Player | |
_walkTarget (defined in Darkseed::Player) | Darkseed::Player | |
_walkToSequence (defined in Darkseed::Player) | Darkseed::Player | |
_walkToSequencePoint (defined in Darkseed::Player) | Darkseed::Player | |
calculateWalkTarget() (defined in Darkseed::Player) | Darkseed::Player | |
changeDirection(int16 oldDir, int16 newDir) (defined in Darkseed::Player) | Darkseed::Player | |
draw() (defined in Darkseed::Player) | Darkseed::Player | |
getHeight() (defined in Darkseed::Player) | Darkseed::Player | |
getSprite(int frameNo) const (defined in Darkseed::Player) | Darkseed::Player | |
getWidth() (defined in Darkseed::Player) | Darkseed::Player | |
isAtPosition(int x, int y) const (defined in Darkseed::Player) | Darkseed::Player | |
isAtWalkTarget() const (defined in Darkseed::Player) | Darkseed::Player | |
loadAnimations(const Common::Path &filename) (defined in Darkseed::Player) | Darkseed::Player | |
Player() (defined in Darkseed::Player) | Darkseed::Player | |
playerFaceWalkTarget() (defined in Darkseed::Player) | Darkseed::Player | |
setPlayerTowardsBedroom() (defined in Darkseed::Player) | Darkseed::Player | |
updatePlayerPositionAfterRoomChange() (defined in Darkseed::Player) | Darkseed::Player | |
updateSprite() (defined in Darkseed::Player) | Darkseed::Player | |
walkToNextConnector() (defined in Darkseed::Player) | Darkseed::Player |