ScummVM API documentation
Darkseed::Player Member List

This is the complete list of members for Darkseed::Player, including all inherited members.

_actionToPerform (defined in Darkseed::Player)Darkseed::Player
_animations (defined in Darkseed::Player)Darkseed::Player
_connectorList (defined in Darkseed::Player)Darkseed::Player
_direction (defined in Darkseed::Player)Darkseed::Player
_finalTarget (defined in Darkseed::Player)Darkseed::Player
_flipSprite (defined in Darkseed::Player)Darkseed::Player
_frameIdx (defined in Darkseed::Player)Darkseed::Player
_heroMoving (defined in Darkseed::Player)Darkseed::Player
_heroWaiting (defined in Darkseed::Player)Darkseed::Player
_isAutoWalkingToBed (defined in Darkseed::Player)Darkseed::Player
_numConnectorsInWalkPath (defined in Darkseed::Player)Darkseed::Player
_playerIsChangingDirection (defined in Darkseed::Player)Darkseed::Player
_playerNewFacingDirection_maybe (defined in Darkseed::Player)Darkseed::Player
_playerSpriteWalkIndex_maybe (defined in Darkseed::Player)Darkseed::Player
_playerWalkFrameDeltaOffset (defined in Darkseed::Player)Darkseed::Player
_playerWalkFrameIdx (defined in Darkseed::Player)Darkseed::Player
_position (defined in Darkseed::Player)Darkseed::Player
_positionLong (defined in Darkseed::Player)Darkseed::Player
_sequenceRotation (defined in Darkseed::Player)Darkseed::Player
_walkPathIndex (defined in Darkseed::Player)Darkseed::Player
_walkTarget (defined in Darkseed::Player)Darkseed::Player
_walkToSequence (defined in Darkseed::Player)Darkseed::Player
_walkToSequencePoint (defined in Darkseed::Player)Darkseed::Player
calculateWalkTarget() (defined in Darkseed::Player)Darkseed::Player
changeDirection(int16 oldDir, int16 newDir) (defined in Darkseed::Player)Darkseed::Player
draw() (defined in Darkseed::Player)Darkseed::Player
getHeight() (defined in Darkseed::Player)Darkseed::Player
getSprite(int frameNo) const (defined in Darkseed::Player)Darkseed::Player
getWidth() (defined in Darkseed::Player)Darkseed::Player
isAtPosition(int x, int y) const (defined in Darkseed::Player)Darkseed::Player
isAtWalkTarget() const (defined in Darkseed::Player)Darkseed::Player
loadAnimations(const Common::Path &filename) (defined in Darkseed::Player)Darkseed::Player
Player() (defined in Darkseed::Player)Darkseed::Player
playerFaceWalkTarget() (defined in Darkseed::Player)Darkseed::Player
setPlayerTowardsBedroom() (defined in Darkseed::Player)Darkseed::Player
updatePlayerPositionAfterRoomChange() (defined in Darkseed::Player)Darkseed::Player
updateSprite() (defined in Darkseed::Player)Darkseed::Player
walkToNextConnector() (defined in Darkseed::Player)Darkseed::Player