This is the complete list of members for Darkseed::Player, including all inherited members.
| _actionToPerform (defined in Darkseed::Player) | Darkseed::Player | |
| _animations (defined in Darkseed::Player) | Darkseed::Player | |
| _connectorList (defined in Darkseed::Player) | Darkseed::Player | |
| _direction (defined in Darkseed::Player) | Darkseed::Player | |
| _finalTarget (defined in Darkseed::Player) | Darkseed::Player | |
| _flipSprite (defined in Darkseed::Player) | Darkseed::Player | |
| _frameIdx (defined in Darkseed::Player) | Darkseed::Player | |
| _heroMoving (defined in Darkseed::Player) | Darkseed::Player | |
| _heroWaiting (defined in Darkseed::Player) | Darkseed::Player | |
| _isAutoWalkingToBed (defined in Darkseed::Player) | Darkseed::Player | |
| _numConnectorsInWalkPath (defined in Darkseed::Player) | Darkseed::Player | |
| _playerIsChangingDirection (defined in Darkseed::Player) | Darkseed::Player | |
| _playerNewFacingDirection_maybe (defined in Darkseed::Player) | Darkseed::Player | |
| _playerSpriteWalkIndex_maybe (defined in Darkseed::Player) | Darkseed::Player | |
| _playerWalkFrameDeltaOffset (defined in Darkseed::Player) | Darkseed::Player | |
| _playerWalkFrameIdx (defined in Darkseed::Player) | Darkseed::Player | |
| _position (defined in Darkseed::Player) | Darkseed::Player | |
| _positionLong (defined in Darkseed::Player) | Darkseed::Player | |
| _sequenceRotation (defined in Darkseed::Player) | Darkseed::Player | |
| _walkPathIndex (defined in Darkseed::Player) | Darkseed::Player | |
| _walkTarget (defined in Darkseed::Player) | Darkseed::Player | |
| _walkToSequence (defined in Darkseed::Player) | Darkseed::Player | |
| _walkToSequencePoint (defined in Darkseed::Player) | Darkseed::Player | |
| calculateWalkTarget() (defined in Darkseed::Player) | Darkseed::Player | |
| changeDirection(int16 oldDir, int16 newDir) (defined in Darkseed::Player) | Darkseed::Player | |
| draw() (defined in Darkseed::Player) | Darkseed::Player | |
| getHeight() (defined in Darkseed::Player) | Darkseed::Player | |
| getSprite(int frameNo) const (defined in Darkseed::Player) | Darkseed::Player | |
| getWidth() (defined in Darkseed::Player) | Darkseed::Player | |
| isAtPosition(int x, int y) const (defined in Darkseed::Player) | Darkseed::Player | |
| isAtWalkTarget() const (defined in Darkseed::Player) | Darkseed::Player | |
| loadAnimations(const Common::Path &filename) (defined in Darkseed::Player) | Darkseed::Player | |
| Player() (defined in Darkseed::Player) | Darkseed::Player | |
| playerFaceWalkTarget() (defined in Darkseed::Player) | Darkseed::Player | |
| setPlayerTowardsBedroom() (defined in Darkseed::Player) | Darkseed::Player | |
| updatePlayerPositionAfterRoomChange() (defined in Darkseed::Player) | Darkseed::Player | |
| updateSprite() (defined in Darkseed::Player) | Darkseed::Player | |
| walkToNextConnector() (defined in Darkseed::Player) | Darkseed::Player |