ScummVM API documentation
Ultima::Ultima4::CampController Member List

This is the complete list of members for Ultima::Ultima4::CampController, including all inherited members.

_camping (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_creature (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_creatureTable (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_exitDir (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_focus (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_forceStandardEncounterSize (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_map (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_party (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_placeCreaturesOnMap (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_placePartyOnMap (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_showMessage (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
_winOrLose (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
applyCreatureTileEffects()Ultima::Ultima4::CombatController
attack(Direction dir=DIR_NONE, int distance=0) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
attackAt(const Coords &coords, PartyMember *attacker, int dir, int range, int distance) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
attackFlash(const Coords &coords, MapTile tile, int timeFactor)Ultima::Ultima4::CombatControllerstatic
attackFlash(const Coords &coords, const Common::String &tilename, int timeFactor) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerstatic
attackHit(Creature *attacker, Creature *defender) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
awardLoot() (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllervirtual
begin() overrideUltima::Ultima4::CampControllervirtual
CampController() (defined in Ultima::Ultima4::CampController)Ultima::Ultima4::CampController
CombatController() (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerprotected
CombatController(CombatMap *m) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
CombatController(MapId id) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
Controller(int timerInterval=1) (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controller
doScreenAnimationsWhilePausing(int timeFactor) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerstatic
end(bool adjustKarma) override (defined in Ultima::Ultima4::CampController)Ultima::Ultima4::CampControllervirtual
fillCreatureTable(const Creature *creature)Ultima::Ultima4::CombatController
finishTurn() override (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllervirtual
finishTurnAfterCombatEnds() (defined in Ultima::Ultima4::TurnCompleter)Ultima::Ultima4::TurnCompleterinlinevirtual
getCreature() const (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
getCurrentPlayer() (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
getExitDir() const (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
getFocus() const (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
getMap() const (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
getParty() (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
getTimerInterval() (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controller
init(Creature *m) overrideUltima::Ultima4::CampControllervirtual
initDungeonRoom(int room, Direction from)Ultima::Ultima4::CombatController
initialNumberOfCreatures(const Creature *creature) constUltima::Ultima4::CombatController
isCamping() const (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
isCombatController() const override (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllerinlinevirtual
isLost() constUltima::Ultima4::CombatController
isWinOrLose() const (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
isWon() constUltima::Ultima4::CombatController
keybinder(KeybindingAction action) overrideUltima::Ultima4::CombatControllervirtual
keyPressed(int key)Ultima::Ultima4::Controllerinlinevirtual
mousePressed(const Common::Point &mousePos)Ultima::Ultima4::Controllerinlinevirtual
moveCreatures()Ultima::Ultima4::CombatController
movePartyMember(MoveEvent &event)Ultima::Ultima4::CombatController
notifyKeyPressed(int key)Ultima::Ultima4::Controller
notifyMousePress(const Common::Point &mousePos)Ultima::Ultima4::Controller
placeCreatures()Ultima::Ultima4::CombatController
placePartyMembers()Ultima::Ultima4::CombatController
rangedAttack(const Coords &coords, Creature *attacker) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
rangedMiss(const Coords &coords, Creature *attacker) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
returnWeaponToOwner(const Coords &coords, int distance, int dir, const Weapon *weapon) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
setActive() overrideUltima::Ultima4::CombatControllervirtual
setActivePlayer(int player)Ultima::Ultima4::CombatController
setCreature(Creature *) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
setExitDir(Direction d) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
setWinOrLose(bool worl=true) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
shouldQuit() constUltima::Ultima4::Controller
showCombatMessage(bool show=true) (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatController
timerCallback(void *data)Ultima::Ultima4::Controllerstatic
timerFired()Ultima::Ultima4::Controllervirtual
update(Party *party, PartyEvent &event) override (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllervirtual
~CombatController() (defined in Ultima::Ultima4::CombatController)Ultima::Ultima4::CombatControllervirtual
~Controller() (defined in Ultima::Ultima4::Controller)Ultima::Ultima4::Controllervirtual
~Observer() (defined in Ultima::Ultima4::Observer< Party *, PartyEvent &>)Ultima::Ultima4::Observer< Party *, PartyEvent &>inlinevirtual
~TurnCompleter() (defined in Ultima::Ultima4::TurnCompleter)Ultima::Ultima4::TurnCompleterinlinevirtual