ScummVM API documentation
background.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
24 * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
25 */
26
27/* Original name: CELER The unit for updating the screen pics. */
28
29#ifndef AVALANCHE_BACKGROUND_H
30#define AVALANCHE_BACKGROUND_H
31
32#include "common/str.h"
33
34namespace Avalanche {
35class AvalancheEngine;
36
37enum PictureType {kEga, kBgi, kNaturalImage};
38
39struct SpriteType {
40 PictureType _type;
41 int16 _x, _y;
42 int16 _width, _height;
43 int32 _size;
44 Graphics::Surface _picture;
45};
46
48public:
51
52 void update();
53 void loadSprites(byte number);
54 void release();
55
56 // Setting the destination to negative coordinates means the picture should be drawn to it's original position.
57 // If you give it positive values, the picture will be plotted to the desired coordinates on the screen.
58 // By that we get rid of show_one_at(), which would be almost identical and cause a lot of code duplication.
59 void draw(int16 destX, int16 destY, byte sprId);
60 void resetVariables();
61 void synchronize(Common::Serializer &sz);
62
63private:
64 AvalancheEngine *_vm;
65
66 byte _nextBell; // For the ringing.
67 int32 _offsets[40];
68 byte _spriteNum;
69 SpriteType _sprites[40];
70 Common::Path _filename;
71 static const int16 kOnDisk; // Value of _sprites[fv]._x when it's not in memory.
72
73 void drawSprite(int16 x, int16 y, SpriteType &sprite);
74};
75
76} // End of namespace Avalanche.
77
78#endif // AVALANCHE_BACKGROUND_H
Definition: avalanche.h:78
Definition: background.h:47
Definition: path.h:52
Definition: serializer.h:80
Definition: background.h:39
Definition: surface.h:67