ScummVM API documentation
map15.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_MAPS_MAP15_H
23 #define MM1_MAPS_MAP15_H
24 
25 #include "mm/mm1/maps/map.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Maps {
30 
31 class Map15 : public Map {
32  typedef void (Map15:: *SpecialFn)();
33 private:
34  void special00();
35  void special01();
36  void special02();
37  void special03();
38  void special04();
39  void special05();
40  void special06();
41  void special08();
42  void cove();
43 
44  const SpecialFn SPECIAL_FN[9] = {
45  &Map15::special00,
46  &Map15::special01,
47  &Map15::special02,
48  &Map15::special03,
49  &Map15::special04,
50  &Map15::special05,
51  &Map15::special06,
52  &Map15::special00,
53  &Map15::special08
54  };
55 public:
56  Map15() : Map(15, "areaa2", 0x502, 2) {}
57 
61  void special() override;
62 };
63 
64 } // namespace Maps
65 } // namespace MM1
66 } // namespace MM
67 
68 #endif
Definition: map.h:97
Definition: detection.h:27
Definition: map15.h:31
void special() override