ScummVM API documentation
MM::Xeen::Combat Member List

This is the complete list of members for MM::Xeen::Combat, including all inherited members.

_attackDurationCtr (defined in MM::Xeen::Combat)MM::Xeen::Combat
_attackMonsters (defined in MM::Xeen::Combat)MM::Xeen::Combat
_attackWeapon (defined in MM::Xeen::Combat)MM::Xeen::Combat
_attackWeaponId (defined in MM::Xeen::Combat)MM::Xeen::Combat
_charsBlocked (defined in MM::Xeen::Combat)MM::Xeen::Combat
_charsGone (defined in MM::Xeen::Combat)MM::Xeen::Combat
_combatMode (defined in MM::Xeen::Combat)MM::Xeen::Combat
_combatParty (defined in MM::Xeen::Combat)MM::Xeen::Combat
_combatTarget (defined in MM::Xeen::Combat)MM::Xeen::Combat
_damageType (defined in MM::Xeen::Combat)MM::Xeen::Combat
_dangerPresent (defined in MM::Xeen::Combat)MM::Xeen::Combat
_globalCombat (defined in MM::Xeen::Combat)MM::Xeen::Combat
_gmonHit (defined in MM::Xeen::Combat)MM::Xeen::Combat
_hitChanceBonus (defined in MM::Xeen::Combat)MM::Xeen::Combat
_itemFlag (defined in MM::Xeen::Combat)MM::Xeen::Combat
_missedShot (defined in MM::Xeen::Combat)MM::Xeen::Combat
_missVoc (defined in MM::Xeen::Combat)MM::Xeen::Combat
_monster2Attack (defined in MM::Xeen::Combat)MM::Xeen::Combat
_monsterDamage (defined in MM::Xeen::Combat)MM::Xeen::Combat
_monsterMap (defined in MM::Xeen::Combat)MM::Xeen::Combat
_monsterMoved (defined in MM::Xeen::Combat)MM::Xeen::Combat
_monstersAttacking (defined in MM::Xeen::Combat)MM::Xeen::Combat
_moveMonsters (defined in MM::Xeen::Combat)MM::Xeen::Combat
_oldCharacter (defined in MM::Xeen::Combat)MM::Xeen::Combat
_partyRan (defined in MM::Xeen::Combat)MM::Xeen::Combat
_pow (defined in MM::Xeen::Combat)MM::Xeen::Combat
_powSprites (defined in MM::Xeen::Combat)MM::Xeen::Combat
_rangeAttacking (defined in MM::Xeen::Combat)MM::Xeen::Combat
_rangeType (defined in MM::Xeen::Combat)MM::Xeen::Combat
_shootingRow (defined in MM::Xeen::Combat)MM::Xeen::Combat
_shootType (defined in MM::Xeen::Combat)MM::Xeen::Combat
_speedTable (defined in MM::Xeen::Combat)MM::Xeen::Combat
_weaponDamage (defined in MM::Xeen::Combat)MM::Xeen::Combat
_weaponDice (defined in MM::Xeen::Combat)MM::Xeen::Combat
_weaponDie (defined in MM::Xeen::Combat)MM::Xeen::Combat
_weaponElemMaterial (defined in MM::Xeen::Combat)MM::Xeen::Combat
_whosSpeed (defined in MM::Xeen::Combat)MM::Xeen::Combat
_whosTurn (defined in MM::Xeen::Combat)MM::Xeen::Combat
allHaveGone() constMM::Xeen::Combat
areMonstersPresent() constMM::Xeen::Combat
attack(Character &c, RangeType rangeType)MM::Xeen::Combat
block()MM::Xeen::Combat
canMonsterMove(const Common::Point &pt, int wallShift, int xDiff, int yDiff, int monsterId)MM::Xeen::Combat
charsCantAct() constMM::Xeen::Combat
clearAttackers()MM::Xeen::Combat
clearBlocked()MM::Xeen::Combat
clearShooting()MM::Xeen::Combat
Combat(XeenEngine *vm) (defined in MM::Xeen::Combat)MM::Xeen::Combat
doCharDamage(Character &c, int charNum, int monsterDataIndex)MM::Xeen::Combat
doMonsterTurn(int monsterId)MM::Xeen::Combat
doMonsterTurn(int monsterId, int charNum)MM::Xeen::Combat
endAttack()MM::Xeen::Combat
getMonsterDescriptions()MM::Xeen::Combat
giveCharDamage(int damage, DamageType attackType, int charIndex)MM::Xeen::Combat
monsterOvercome() (defined in MM::Xeen::Combat)MM::Xeen::Combat
monstersAttack()MM::Xeen::Combat
moveMonster(int monsterId, const Common::Point &moveDelta)MM::Xeen::Combat
moveMonsters()MM::Xeen::Combat
quickFight()MM::Xeen::Combat
rangedAttack(PowType powNum)MM::Xeen::Combat
reset()MM::Xeen::Combat
run()MM::Xeen::Combat
setSpeedTable()MM::Xeen::Combat
setupCombatParty()MM::Xeen::Combat
setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) (defined in MM::Xeen::Combat)MM::Xeen::Combat
shootRangedWeapon()MM::Xeen::Combat
stopAttack(const Common::Point &diffPt)MM::Xeen::Combat