_attackDurationCtr (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_attackMonsters (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_attackWeapon (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_attackWeaponId (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_charsBlocked (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_charsGone (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_combatMode (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_combatParty (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_combatTarget (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_damageType (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_dangerPresent (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_globalCombat (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_gmonHit (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_hitChanceBonus (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_itemFlag (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_missedShot (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_missVoc (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_monster2Attack (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_monsterDamage (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_monsterMap (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_monsterMoved (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_monstersAttacking (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_moveMonsters (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_oldCharacter (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_partyRan (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_pow (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_powSprites (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_rangeAttacking (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_rangeType (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_shootingRow (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_shootType (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_speedTable (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_weaponDamage (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_weaponDice (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_weaponDie (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_weaponElemMaterial (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_whosSpeed (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
_whosTurn (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
allHaveGone() const | MM::Xeen::Combat | |
areMonstersPresent() const | MM::Xeen::Combat | |
attack(Character &c, RangeType rangeType) | MM::Xeen::Combat | |
block() | MM::Xeen::Combat | |
canMonsterMove(const Common::Point &pt, int wallShift, int xDiff, int yDiff, int monsterId) | MM::Xeen::Combat | |
charsCantAct() const | MM::Xeen::Combat | |
clearAttackers() | MM::Xeen::Combat | |
clearBlocked() | MM::Xeen::Combat | |
clearShooting() | MM::Xeen::Combat | |
Combat(XeenEngine *vm) (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
doCharDamage(Character &c, int charNum, int monsterDataIndex) | MM::Xeen::Combat | |
doMonsterTurn(int monsterId) | MM::Xeen::Combat | |
doMonsterTurn(int monsterId, int charNum) | MM::Xeen::Combat | |
endAttack() | MM::Xeen::Combat | |
getMonsterDescriptions() | MM::Xeen::Combat | |
giveCharDamage(int damage, DamageType attackType, int charIndex) | MM::Xeen::Combat | |
monsterOvercome() (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
monstersAttack() | MM::Xeen::Combat | |
moveMonster(int monsterId, const Common::Point &moveDelta) | MM::Xeen::Combat | |
moveMonsters() | MM::Xeen::Combat | |
quickFight() | MM::Xeen::Combat | |
rangedAttack(PowType powNum) | MM::Xeen::Combat | |
reset() | MM::Xeen::Combat | |
run() | MM::Xeen::Combat | |
setSpeedTable() | MM::Xeen::Combat | |
setupCombatParty() | MM::Xeen::Combat | |
setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
shootRangedWeapon() | MM::Xeen::Combat | |
stopAttack(const Common::Point &diffPt) | MM::Xeen::Combat | |