| _attackDurationCtr (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _attackMonsters (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _attackWeapon (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _attackWeaponId (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _charsBlocked (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _charsGone (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _combatMode (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _combatParty (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _combatTarget (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _damageType (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _dangerPresent (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _globalCombat (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _gmonHit (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _hitChanceBonus (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _itemFlag (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _missedShot (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _missVoc (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _monster2Attack (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _monsterDamage (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _monsterMap (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _monsterMoved (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _monstersAttacking (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _moveMonsters (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _oldCharacter (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _partyRan (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _pow (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _powSprites (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _rangeAttacking (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _rangeType (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _shootingRow (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _shootType (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _speedTable (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _weaponDamage (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _weaponDice (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _weaponDie (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _weaponElemMaterial (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _whosSpeed (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| _whosTurn (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| allHaveGone() const | MM::Xeen::Combat | |
| areMonstersPresent() const | MM::Xeen::Combat | |
| attack(Character &c, RangeType rangeType) | MM::Xeen::Combat | |
| block() | MM::Xeen::Combat | |
| canMonsterMove(const Common::Point &pt, int wallShift, int xDiff, int yDiff, int monsterId) | MM::Xeen::Combat | |
| charsCantAct() const | MM::Xeen::Combat | |
| clearAttackers() | MM::Xeen::Combat | |
| clearBlocked() | MM::Xeen::Combat | |
| clearShooting() | MM::Xeen::Combat | |
| Combat(XeenEngine *vm) (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| doCharDamage(Character &c, int charNum, int monsterDataIndex) | MM::Xeen::Combat | |
| doMonsterTurn(int monsterId) | MM::Xeen::Combat | |
| doMonsterTurn(int monsterId, int charNum) | MM::Xeen::Combat | |
| endAttack() | MM::Xeen::Combat | |
| getMonsterDescriptions() | MM::Xeen::Combat | |
| giveCharDamage(int damage, DamageType attackType, int charIndex) | MM::Xeen::Combat | |
| monsterOvercome() (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| monstersAttack() | MM::Xeen::Combat | |
| moveMonster(int monsterId, const Common::Point &moveDelta) | MM::Xeen::Combat | |
| moveMonsters() | MM::Xeen::Combat | |
| quickFight() | MM::Xeen::Combat | |
| rangedAttack(PowType powNum) | MM::Xeen::Combat | |
| reset() | MM::Xeen::Combat | |
| run() | MM::Xeen::Combat | |
| setSpeedTable() | MM::Xeen::Combat | |
| setupCombatParty() | MM::Xeen::Combat | |
| setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) (defined in MM::Xeen::Combat) | MM::Xeen::Combat | |
| shootRangedWeapon() | MM::Xeen::Combat | |
| stopAttack(const Common::Point &diffPt) | MM::Xeen::Combat | |