ScummVM API documentation
room206.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_DRAGONSPHERE_ROOMS_206_H
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#define MADS_DRAGONSPHERE_ROOMS_206_H
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#include "common/serializer.h"
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#include "mads/madsv2/core/general.h"
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namespace
MADS
{
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namespace
MADSV2 {
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namespace
Dragonsphere {
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namespace
Rooms {
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#define local (&scratch)
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#define ss local->sprite
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#define seq local->sequence
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#define aa local->animation
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struct
Scratch {
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};
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}
// namespace Rooms
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}
// namespace Dragonsphere
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}
// namespace MADSV2
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}
// namespace MADS
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#endif
MADS
Definition:
sound_manager.h:38
engines
mads
madsv2
dragonsphere
rooms
room206.h
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