ScummVM API documentation
smush.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef GRIM_SMUSH_PLAYER_H
23 #define GRIM_SMUSH_PLAYER_H
24 
25 #include "engines/grim/movie/movie.h"
26 
27 #include "video/video_decoder.h"
28 
29 namespace Grim {
30 
31 class SmushDecoder;
32 
33 class SmushPlayer : public MoviePlayer {
34 public:
35  SmushPlayer(bool demo);
36  virtual ~SmushPlayer();
37  void restore(SaveGame *state) override;
38 
39 private:
40  bool loadFile(const Common::String &filename) override;
41  void handleFrame() override;
42  void postHandleFrame() override;
43  void init() override;
44  bool _demo;
45  bool _currentVideoIsTheora = false;
46  SmushDecoder *_smushDecoder;
47  Video::VideoDecoder *_theoraDecoder; // HACK for now, move to other class later?
48 };
49 
50 } // end of namespace Grim
51 
52 #endif
Definition: movie.h:34
Definition: str.h:59
Definition: smush_decoder.h:41
Definition: savegame.h:33
Definition: actor.h:33
void restore(SaveGame *state) override
Definition: video_decoder.h:52
Definition: smush.h:33