ScummVM API documentation
input_wndproc.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
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20  */
21 
22 #ifndef QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
23 #define QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
24 
25 namespace Common {
26 struct Event;
27 }
28 
29 namespace QDEngine {
30 
31 class mouseDispatcher;
32 class keyboardDispatcher;
33 namespace input {
34 
36 
45 bool keyboard_wndproc(const Common::Event &event, keyboardDispatcher *dsp);
47 
57 bool mouse_wndproc(const Common::Event &event, mouseDispatcher *dsp);
58 }
59 
60 } // namespace QDEngine
61 
62 #endif // QDENGINE_SYSTEM_INPUT_INPUT_WNDPROC_H
Базовый класс для игровых ресурсов.
Definition: console.h:28
Definition: events.h:199
Definition: algorithm.h:29