ScummVM API documentation
csci_dialog.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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//=============================================================================
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//
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// Legacy built-in GUI dialogs and controls.
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//
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//=============================================================================
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#ifndef AGS_ENGINE_GUI_CSCI_DIALOG_H
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#define AGS_ENGINE_GUI_CSCI_DIALOG_H
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#include "ags/shared/core/types.h"
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#include "ags/engine/gui/gui_dialog_defines.h"
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namespace
AGS3
{
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#define MAXCONTROLS 20
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#define MAXSCREENWINDOWS 5
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int
CSCIGetVersion();
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int
CSCIDrawWindow(
int
xx,
int
yy,
int
wid,
int
hit);
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void
CSCIEraseWindow(
int
handl);
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int
CSCIWaitMessage(CSCIMessage *cscim);
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int
CSCICreateControl(
int
typeandflags,
int
xx,
int
yy,
int
wii,
int
hii,
const
char
*title);
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void
CSCIDeleteControl(
int
haa);
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int
CSCISendControlMessage(
int
haa,
int
mess,
int
wPar, NumberPtr lPar);
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void
multiply_up_to_game_res(
int
*x,
int
*y);
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void
multiply_up(
int
*x1,
int
*y1,
int
*x2,
int
*y2);
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int
checkcontrols();
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int
finddefaultcontrol(
int
flagmask);
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int
GetBaseWidth();
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}
// namespace AGS3
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#endif
AGS3
Definition:
ags.h:40
engines
ags
engine
gui
csci_dialog.h
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